observers I guess need to be nerfed because they don't have the max 15 signal distance like "instant wire" does, so without the delays, they can cause issues. The more I think about it, this seems like a proper fix, though I wish that things had been coded in a way that nerfs like this weren't necessary. It continues to break things that previously worked, but they only worked in snapshots, which obviously meant you couldn't trust them anyway.
Obviously it would be a TON of work, but I'm curious how much thought has gone into a refactor of the redstone code, and potentially other code as well, to ensure changes and additions are simpler to make and to help eliminate undesirable behavior. I'm not expecting it, but I'm curious if it has been discussed.
How does Pocket Edition handle that? If people want to make an observer line 1000 long, then they should expect the game to crash.
Really?
[media]? Can someone please tell me what was wrong with it being the way it was? Who approved this change?
Yea, I have noticed a similar problem. My brewing station that I built in 1.10 is broken. The brewing stand will only take in 3 bottles now before it will no longer accept any more bottles.
Take a look at my attached video for more information.
In my actual brewing station, I disable the hopper on the bottom, then I press a button that enables it while disabling the one feeding into the brewing stand, so the 3 bottles will come out and then when they're all done it will again disable the bottom hopper and enable the top/side hopper allowing it to put new water bottles in. Previously, those bottles would go into the brewing stand again, but now they don't. If I replace the brewing stand with a new one, it will take 3 bottles and then be done.