Still present in 1.21 pre-3.
Still present in 1.21 pre-release 1.
Still present in 24w19b. Two examples of tuff replacing some stone around a spider & cave spider trial spawner, respectively:
Seed: 443897344407718545
/execute in minecraft:overworld run tp @s -1529 -25 1189 0 90
/execute in minecraft:overworld run tp @s -749 -15 1161 0 90
Still present in 24w12a.
Still present in 24w12a.
Spotted in 24w12a. A spider trial spawner had tuff around it instead of stone.
Seed: 443897344407718545
/execute in minecraft:overworld run tp @s -244 -19 1135 0 20
This can also happen with the moss blocks around a slime trial spawner, particularly if the trial chambers is in a lush cave biome. At the coordinates below are several slime trial spawners with, some of the moss blocks replaced by clay blocks or water sources (Not sure if this requires a separate ticket, but I'm including the info here just in case).
Seed: 443897344407718545 (same as above)
/execute in minecraft:overworld run tp @s -837.0 -20 191 180 0
Still present in 24w12a.
It's still possible to change the language in-game by double-clicking one of the language options. However, I can also confirm that selecting a language and clicking "Done" returns to the previous menu without changing the language.
Still present in 1.20.2 rc-1.
Noticed this issue in 1.20.2 pre-1.
Seed: 443897344407718545
Buried Treasure Map 1 (no relief; map is centered at [64, 64]):
/execute in minecraft:overworld run tp @s -74 54 -173 0 90
Buried Treasure Map 2 (works as expected; map is centered at [-448, 320]):
/execute in minecraft:overworld run tp @s -778 48 486 0 90
(Dunno if the maps' coordinates make a difference, but I included them just in case)
Can confirm the overlapping chest/sus gravel; however, I was unable to replicate the crash. When I tried using a brush on the top chest, I would simply swing my arm at it, to no effect. On the other hand, if I started brushing a nearby block, then moved my cursor to the top chest, it would be replaced by the suspicious gravel, but wouldn't provide any archaeology loot.
Yeah, I'd agree that MC-214832 is a duplicate. The multiple chests are a side effect of the cold ocean ruins generating at offset y-levels each time, but the bug can still occur while only generating a single chest.
Can confirm in 21w13a.
The ruins structure I mentioned in my comment from 1.16-pre1 now generates correctly in 21w06a, likely due to the noise cave generation affecting the terrain around the ruins. However, I did find another such structure, so the problem is still present.
Seed: 443897344407718545 (same as before)
New coordinates: -486 / 52 / 13
Found another ruins structure in 1.16-pre1 that's generating incorrectly. Updated the original post.
Seed: 443897344407718545 (same as before)
New coordinates: 339 / 57 / 376
I haven't seen this issue appear again for some time. It may have been fixed several snapshots ago, in fact, but it's hard to tell when the village path generation doesn't always reach the overhangs (and, unfortunately, I haven't had the time to check every snapshot).
So unless someone confirms otherwise, I think it's safe to say this particular issue with the path generation can be closed as resolved.
Still present in 1.21.2 rc-1. Likely related to MC-263100.