mojira.dev

Kevin Zhu

Assigned

No issues.

Reported

MC-120823 Installer .msi packages all have the same name regardless of installer version. Invalid MC-95874 Repeat Command Block Activates Once More After Deactivating Duplicate MC-95873 Command Blocks Sometimes Don't Work After being placed from Ctrl+Middle Click Awaiting Response MC-73349 realms 1.5.8 checksum does not match Duplicate MC-51989 Name-tag showing despite invisibility potion Duplicate MC-48348 Internal server lag Incomplete MC-10408 Furnace does not work when hooked to a comparator Duplicate

Comments

There are a few possible fixes:

  1. 1 Start naming every installer file with the version number in the file name, and create and maintain an archive of all such publically released installer files.

  2. 2 Download install and uninstall files on the fly (at time of uninstallation, grab sh automagically)

  3. 3 develop and maintain a tool that fixes the registry and force uninstalls Minecraft.

  4. 4 Ignore this post

I don't think this is an edge case and I'd love to see this problem resolved properly. Thanks team.

Can confirm that this is still an issue. This should not be marked as Resolved.

notchplsfix?

Edit: If I remember correctly, this only became an issue when using Java 8.

Edit 2: Electric Boogaloo. Who would've guessed that cleansing my system of everything MC and java related and doing a fresh re-install would have fixed the problem. I had to use revo uninstaller, apparently the installer .msi packages have the same name regardless of version. Whole different issue.

If you have a legacy install (from before 1.2-ish or 2014-ish) try backing that up to a different location, preferrably in a .zip or other archive, nuking everything java and MC, and re-installing.

Ah. I see what you mean. You can, however, change offline players directly, without the use of a selector. /scoreboard players set Notch FOO 1 works. Sadly this isn't very useful without testfor, I'd love to be able to specify the player in testfor. Testing for "Foo" will always return yes if there are no online players with that objective.

Really want this to be fixed, so hard-wired variables can be used in adventure maps.

THIS HAS BEEN FIXED. In 1.7.4, you can change the score of an offline or non-existent player. Can I get someone to confirm and close this?

Would love to see this fixed in the newest snapshot.