mojira.dev

Kiba

Assigned

No issues.

Reported

No issues.

Comments

Same here. At first, I was messing with MCEdit with the map (seed) in its 1.12.2 gen to import construction on it, and then reset all chunks but the imported ones to regen the world with 1.13 new features.
But, this morning, I tried to generate the same seed directly in 1.13 without doing anything with mcedit beforehand, and the game still crashes when I'm trying to explore those chunks where I guess ruins are trying to pop.
Which is weird since I've been able to look ruins. Only the big ones seems to cause the crash..?