mojira.dev

Korko

Assigned

No issues.

Reported

MC-101493 Mob turning around one spot with slime as passenger Duplicate MC-87363 Teleporting does not reset the destination Duplicate MC-86207 Summoning a projectile inside a mob doesn't interact Invalid MC-86203 Skeleton without a weapon is passive Cannot Reproduce MC-86082 Cannot summon an entity with a custom UUID Fixed MC-72340 Summoning an Iron Golem riding a Zombie makes the Zombie blind Fixed MC-66888 Snowball doesn't use the InGround NBT Tag Works As Intended MC-66885 NoAI impact gravity Works As Intended MC-57495 Spreadplayers does not accept relative position Duplicate MC-57485 Texture missing for Bedrock fog Invalid MC-56733 Partlces - That entity cannot be found Duplicate MC-56682 Scoreboard teamKill and killedByTeam only by color Invalid

Comments

You're right, I suppose it's a duplicate of MC-19413

Well if you cannot reproduce I suppose I did something wrong. Sorry for the bother.

Indeed sorry, the exact command I typed was

/summon Skeleton ~ ~1 ~ {Tags:[mob]}

I suppose the fact that I add the tag part overrides the default bow.

I dunno, the same as a zombie, or even Steeve without a weapon. The skeleton should fight dirty with its bones instead of just ignoring the damage done. Even the animals run when they're hit, not the skeleton.

Hooray, UUIDMost:6L and UUIDLeast:6L really summon an entity with UUID:0-0-6-0-6

Thanks Searge

Ok but Tags doesn't allow to use the ownerName as you can't summon a snowball with {ownerName:@e[tag=launcher]}...

Not sure if there's a link with the zombie being hostile toward the Golem because replacing it by a Villager makes the zombie focus working well. For example 2 villagers riding 2 zombies will make both zombies trying to kill the other's villager. But with golem, it just doesn't work at all.

The Golem is a NoAI but the zombie definitively moves but it doesn't attack players or anything.
BTW, summoning a ghast riding a giant is the same thing, the ghast don't fire at the player.

It's like both mobs block the view of the other.

Very sorry, not intended to spam I just didn't remember the other ticket...

Hi,
Still having this issue in 14w21b :
/spreadplayers ~ ~ 10 11 false @a => 'NaN' is not a valid number
Thanks for the fix
Korko

Hi,

Still having this issue in 14w21b :
/spreadplayers ~ ~ 10 11 false @a => 'NaN' is not a valid number

Thanks for the fix

Korko