The fact that the player is able to "attack" one or more times during a single swing animation describes it precisely as a bug. The bug being that the attack animation is not in sync with the actual attack command that both the server and clients receive.
The fact that the player is able to "attack" one or more times during a single swing animation describes it precisely as a bug. The bug being that the attack animation is not in sync with the actual attack command that both the server and clients receive.