\Please mods help it's still crashing but doesn't seem to crash when i load it in an older version
Still Crashes •-•
That's strange, i could've sworn i've downloaded the 1.12.2 one
I had a bug similar to the tree leaves thing but it was fixed
Or settings involved with your browser
I have the slightest thought it's your browser...
Just a thought...
posted
ok
can you run QTP?
ok
It's not giving me a crash report for some reason. I swear.
I can confirm through the repeated experiences of players on my server that this problem does occur for existing chunks. That's pretty much the problem for us: We have teleporters (command blocks) to get to certain locations, and those teleporters are now killing players by suffocation after falling.
I've witnessed it in 1.9 and 1.9.2. We never saw the bug before then.
One thing I forgot to mention: If a player teleports and falls but doesn't fall enough to suffocate, they instead get stuck bouncing up and down until I teleport them again.
I'd like to confirm this and provide a little more detail. Since the 1.9 update, many of my teleport commands (mainly command blocks) are teleporting players to coordinates that are 2-4 blocks lower than the command parameter. Repeated tests reveal the players fall after teleporting, which is what causes the drop.
The attached screenshots are from a teleporter that I had just set up; prior to taking the screenshots, it was putting me 2 below instead of 3. Old teleporters also exhibit this behavior, but not all of them. The behavior can occur no matter where the target is, but it seems more likely to occur on chunk boundaries. The distance below the surface seems directly related to how long it takes chunks to load.
I am experiencing a very similar effect in 1.9, having never seen it in any previous version. My server has several teleporters, and some of them trigger this glitch since the update. (These teleporters functioned flawlessly for months and years before now.) Originally, I had no rotation on any of my teleporters and thought I needed to add a 0 0 rotation to the end, but that hasn't affected the issue.
I've also done manual /tp commands with the same result (again, 1.9 only). Repeating the same command generally fixes the player, but for players who activate a command block, that's small comfort.
The first Bug is that the BUD swich detonate when you destroy the first Redstone(in the picture shown above Grass) but not when placed.
And the secone Bug is when you place the second redstone(in the picture shown above Bedrock) it detonates if placed or destroyd
I run mac and I also can't broadcast since 1.8. 1.7.10 was the last time i could broadcast with twitch.