mojira.dev

Legofan Minifig

Assigned

No issues.

Reported

MC-119396 Barrier texture not showing when barrier item is held Duplicate MC-119212 /gamerule randomTickSpeed Duplicate MC-101511 /give skull of user who doesn't exist crashes the game Duplicate MC-101373 Certain entities not glowing Invalid MC-101346 GUI error with Steve head Duplicate MC-101160 Speed effect not working Awaiting Response MC-101159 /fill makes weird lighting Duplicate MC-101100 Using trees to see through walls Duplicate MC-69275 Zombies Don't Burn in Daytime After Command Duplicate MC-69264 Double Slabs Don't Combine Works As Intended MC-69227 Game Crash After Placing Empty Spawn Egg Into Spawner Duplicate MC-69226 Villagers Think Night Is Day After Command Duplicate MC-69222 /give Gives and Drops Cannot Reproduce MC-69220 Player Skulls Become Actual Skulls? Duplicate MC-67602 Repeaters and Redstone through Barriers Duplicate MC-67591 Blocks Don't Render Immediately Duplicate MC-61993 Placing items that require an opaque support block on barriers Works As Intended MC-61992 Item frame popping off when it shouldn't Invalid MC-60755 End Spawn in Wall and Not Generating Cannot Reproduce MC-60734 TNT Exploding Rendering Error Duplicate

Comments

Yep, that was exactly the problem. Thanks!

Is the trapdoor placed on the top of the block, opening downwards, or on the bottom of the block, opening upwards?

@Kumasasa: Mrpingouin got it to work with /effect. Why is this invalid?

/effect @e glowing 1000000 0 true

Since I was able to make myself glow, as well as the armor stands and most mobs (all if you don't count the bosses), clearly the code works. Plus, I continued glowing even after using /effect @p clear, which successfully showed "Cleared all effects" in the chat bar, proving that the command block does output every tick.

Just to see if it would work, I manually typed /effect @e[type=ItemFrame] glowing into the chat box, and I got the attached screenshot as a result. Since there's an item frame in the picture, obviously there's an ItemFrame in existence to make glow.

And since you asked so nicely, I've attached the crash report. Not that I have any idea how to read it, so maybe you can get something useful out of it.

P.S. The glow's not working properly in your screenshot, either. The command block is glowing, in spite of not being an entity (from the fact that it can't exist in the same coordinates as another block, as well as its not being given an Entity ID - http://minecraft.gamepedia.com/Data_values/Entity_IDs - I'm assuming that it's not an entity) and you can see the texture, not just the glow, through the stone block. Compare to the boat, which you managed to get working, which you can't see the boat through the stone, only its glow.

@Brian: Similar, but not quite the same. That one specifies that it's on fast graphics; I didn't have fast graphics enabled.

Confirmed for 1.8-pre1. Similar to the linked MC-6932, Primed TNT will appear black in low light levels, even in the Overworld. Attaching a picture. Also see my comment about light levels in MC-6932; I think the same issue applies here.

Confirmed in 1.8-pre1.
Attached a .zip with a few files in it - the TNT cart gets darker or lighter depending on the light level, as opposed to being black in light level 0 and normal in 1 and higher.

...it's called the Nether, Ben... 😛
If you want a world with Nether, just put spawn in the Nether and remove the portal. No exit. Mwahahaha. 😛
Same thing with the End.

Invalid. Most mobs don't attack players when shot by a bow.

Confirmed for 1.8-pre1. Also works if the wolf is running around and you make it sit while it's moving.

Confirmed as early as 1.7.2. I haven't played earlier versions of MC so IDK if it did this since the beginning or not.

I'm not seeing anything unusual at the specified coordinates. No stone growing on trees. Played in 1.8-pre1.

The bug is somewhat fixed in 1.8-pre1. If you use the command from the description of the bug, the first time the entity is inside the block, the second time it starts suffocating, and the third time the falling sand doesn't appear (though the first two don't disappear).

Fixed in 1.8-pre1. I was in Creative, though, so IDK if that affects anything. The zombie took damage from the "bugged stick" just like a punch. And it died after twenty-odd hits from the two combined, just like a zombie should.

Confirmed for 14w25b, but I don't remember seeing this bug since then. IDK if it's fixed or not though based on that alone.