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LonkWuzHere

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Hey, you'll probably have better luck getting this resolved if you post on the bedrock edition forums as this one is focused on the Java edition of Minecraft (which the PS4 doesn't run).

Have you tried logging out of the Minecraft launcher, closing it and then logging back in? Minecraft uses a session ID to authenticate that you own the game and that your account is being accessed from your PC. So, what is probably happening is because you recently changed your name, the launcher hasn't updated it yet and to the game, your name hasn't changed and so, when it tries to run the session ID check it fails.

Hey! I found a temporary fix for this! if you change your windows scaling settings from 100% to 125% or if you're using custom scale switch to the default one, it should fix this issue. I found another thread with the exact same issue you and i are having and it seems way more active if you want to go check it out.

I bet there was code in 1.12.2 and older that accounted for display scaling that might have gotten changed in 1.13 and up and so when going back to earlier versions the game doesn't know how to display the image properly.

more active article with fix VVVVV
https://bugs.mojang.com/browse/MC-113259

oh crap theres suposed to be spacing in the code but i guess that didnt work :/ sorry hopfully its still readable.

All the code will be colored red.
its most likely a simple check in the code something along the lines like this:
{color:red} raid = "true" while raid = "true": if villagersleft = 0: raid = false (code for celebrating here) else: raid = "true" {color}
the illagers only care if the villagers are dead what the code should look like if Mojang wanted the illagers to only celebrate if they themselves kill all the villagers the code would look something like this:
{color:red} raid = "true" villagerkilled = "false" villagerkilledbyillager = 0 villagersleft = 24 totalvillagers = villagersleft illagerkills = 0 while raid = "true": if villagerkilled = "true": villagersleft = villagersleft - 1 if villagerkilledbyillager = "true": illagerkills = illager kills +1 if villagersleft = 0: if illagerkills = totalvillagers (code for illager celebration here) raid = false else: raid = true {color}
Keep in mind this code is HIGHLY unoptomized and is very slow. its also in Python 3 instead of Javascrip because I dont know enough of java to write that out but still the basic consept still applys. So, what is happening here is when ever a villager is killed, the game keeps track of the number of villagers left and how many the illagers have killed and then after all the villagers have been killed, it checks if all the villagers where killed by the illagers. If this is true the game then runs the code for the illagers celebrating, otherwise, it just ends the raid without any celebration.

I hope this makes sence to you and gives you an idea on how to fix it. You'd need to be able to code in Javascript and be able to compile it for minecraft as a mod if you plan on trying to fix it yourself anyway :/

from what I know, Mojang changed the code relating to fullscreen in version 1.13.0. This causes java to be unsure of how to display the image when going back to earlier versions. I don't know how to fix the issue but hopefully, this helps in some way. I'm currently having the same problem and i will update you on this when I get it fixed.

have you tried connecting on other versions of the game? like 1.8 or 1.12? I'm not sure if this is the issue but from what I know about running servers with a queue system, it is likely that the queue server is on 1.8-1.15 and the main server is not. 1.15 is a really new update and I'm not sure hypixle has fixed all the issues with connecting to the server from it. 

could you be more specific? I'm assuming you mean, while moving in the boat in which case this isn't a bug but an intentional design. if you stop moving in the boat you should be able to eat. However, if you mean that you can't eat at all in a boat I'm afraid I can't help you. sorry! 

:/