Still happens in 1.14.4pre-5
Pretty sure this is a duplicate of https://bugs.mojang.com/browse/MC-154201
It's in progress of being fixed
Confirmed for pre4
Can confirm. My world with just 8 datapacks would not load at all. When I removed 7, the last one loaded perfectly by itself.
1.14.2 loaded all of them in under a second however.
Confirmed for 1.14.2 Pre-Release 2
So, was actually my problem. Please close this report.
The fix is posted in description above.
This may be a setting that is set in your Graphics Card's Control Panel. You might want to check, and potentially disable it.
When I was killing my second account a couple times, it eventually exited the world for that account, but it was stuck in "Saving World..." dirt screen.
@James Spatig It messes up farms that use bonemeal, and isn't intended behaviour either
Thank you. I can confirm this is still a bug in 1.13. I have updated the world, and moved everything in functions. I will attach the world download in the description now
Matthew, I'll update the demonstration world and confirm whether it is a problem nowadays or not. 🙂
Seems Tom Wilhelm is being just a tidbit rash. No need for that type of negativity here, really.
(This is my report btw, I changed accounts last year. Is there any way I can get ownership over this report with my new account?)
Ah awesome! Great implementation. Thank you.
Is there an explanation on how this was fixed? What tag do we use now? Does it support unbreakable items?
Just tested it now, playerKillCount
is working in pre5.
@ModNeko your duplicate is marked incorrectly. playerKillCount DOES work. Your title is incorrect on the other report.
Confirmed for 18w08b.
/playsound minecraft:entity.enderdragon.death master @a ~ ~ ~ 1 1 1
will make the sound decrease in volume when I move away form the source.
I've found a work-around for the issue. Summon your fireball like this:
Then only apply your motion when PortalCooldown is 0.