mojira.dev

MSpaceDev

Assigned

No issues.

Reported

MCPE-168998 Redstone transmission through custom minecraft:block is inconsistent Fixed MCPE-129555 Teleporting an entity facing up or down instantly resets xRot Incomplete MCPE-96099 Offset and Angle Offset do not work on custom projectiles Cannot Reproduce MCPE-82737 [Addon] Overwriting an entity's texture PNG using Photoshop causes MISSING TEXTURE Incomplete MC-150335 Zombies with generic.followRange set to a higher value does not seem to actually affect follow range Duplicate MC-144946 Same-tick teleport commands only allows last teleport to work Invalid MC-138985 Equipment Advancement Predicate not functioning properly Works As Intended MC-138548 Respawning causes the world to not load Duplicate MC-137047 Updating the "Motive" NBT tag on a painting does not update the painting until world reload Duplicate MC-132226 minecraft.broken:minecraft.diamond_sword does not tick up Awaiting Response MC-132225 minecraft.killed:minecraft.player does not tick up Duplicate MC-130547 Objective minecraft.used only ticks up when placing a block from a stack of 2 or more items Fixed MC-129590 Exception Reading level.dat: loading NBT data Awaiting Response MC-129476 Spawn at Level Y5 when creating custom super flat world Duplicate MC-97606 Zombie path finding AI is slow and "broken" Cannot Reproduce

Comments

I've found a work-around for the issue. Summon your fireball like this: 

/summon minecraft:fireball ~ ~ ~ {PortalCooldown:3,direction:[0.0,0.0,0.0]}

Then only apply your motion when PortalCooldown is 0.

execute as @e[type=minecraft:fireball,nbt={PortalCooldown:0}] at @s run data merge entity @s {Motion:[0.0,1.0,0.0]}

Still happens in 1.14.4pre-5

Pretty sure this is a duplicate of https://bugs.mojang.com/browse/MC-154201

It's in progress of being fixed

Can confirm. My world with just 8 datapacks would not load at all. When I removed 7, the last one loaded perfectly by itself.

1.14.2 loaded all of them in under a second however.

Confirmed for 1.14.2 Pre-Release 2

So, was actually my problem. Please close this report.

The fix is posted in description above.

This may be a setting that is set in your Graphics Card's Control Panel. You might want to check, and potentially disable it.

When I was killing my second account a couple times, it eventually exited the world for that account, but it was stuck in "Saving World..." dirt screen.

@James Spatig It messes up farms that use bonemeal, and isn't intended behaviour either

Thank you. I can confirm this is still a bug in 1.13. I have updated the world, and moved everything in functions. I will attach the world download in the description now

Matthew, I'll update the demonstration world and confirm whether it is a problem nowadays or not. 🙂

Seems Tom Wilhelm is being just a tidbit rash. No need for that type of negativity here, really.

 

(This is my report btw, I changed accounts last year. Is there any way I can get ownership over this report with my new account?)

Ah awesome! Great implementation. Thank you.

Is there an explanation on how this was fixed? What tag do we use now? Does it support unbreakable items?

Just tested it now, playerKillCount is working in pre5.

@ModNeko your duplicate is marked incorrectly. playerKillCount DOES work. Your title is incorrect on the other report.

Confirmed for 18w08b.

/playsound minecraft:entity.enderdragon.death master @a ~ ~ ~ 1 1 1 will make the sound decrease in volume when I move away form the source.