Some guy on reddit examined why text rendering is bad and how to fix it. I'm not that technical, but could that be the underlying issue here?
Link: https://www.reddit.com/r/Minecraft/comments/3ek0o7/why_text_rendering_is_horrible_how_it_can_be
I don't have it anymore, so no for me.
So signs and banners and the like (tile entities right?) are renderend no matter what once their chunk gets loaded. So it seems to mee that this issue won't be fixed until the way this stuff gets rendered is changed.
Ok sorry did find it, thanks
It's resolved. Data values of 6 and 7 were bugs to begin with, and they are now fixed.
They're probably not bringing back stuff that worked because of a bug in the first place I would think.
So if a world is created in lets say, 14w30c, I will keep having this issue?
Yep another vote for me, exactly the same messages in the log.
Extra: if you try to break a block while blocking, the amount that the block is broken doesn't reset when you stop hitting it.
Message for mods:
Maybe remove the point about it not being affected by how many chunks are set to load (view distance in smp), since it seems to be the major parameter for the bug.
I don't think so, since the issue also occurs in single player. The issue seems to be: render distance (SP) or view distance (MP) set to 8 or less. Which is all some machines can handle, making it an issue.
Hmm weird. My (externally hosted) server had the issue with 2048 MB Ram and view distance on 7 or 8. Only upping it to 9 fixed it.
With servers, i found that if you set the view distance to 9 or higher, all is well, 8 or lower, low spawn rates. That translates into the 9+ vs 8- chunk setting in single player. The distance set by the client doesn't matter, since the server handles spawns.
That summary is wrong. I wrote that summary a while ago and a mod put it on top. But we know now that mobs spawn normally when chunks are set to 9 or more, and barely when set to 8 or less.
That's odd. Difficulty set not non-peaceful and mob spawning on in settings? What are the specs of the server system?
Great, so now we know for sure how to recreate the problem: Set render distance to 8 or less.
One more thing, sorry for comment spamming: it mostly seems to happen on low end machines, therefor the mods/mojang may have trouble recreating the problem. It was fine in 1.7.2 so it's not a question of whether or not our machines can handle normal spawning.
I have the exact situation Fossil has on my singleplayer world on my laptop. 8: runs fine, very low spawns of mobs. 9, still runs ok, lags sometimes, but mobs are spawning like crazy.
Just typing this as a comformation that it's likely linked to the fix of the "8 chunks bug". Let me know if I need to test anything else for you mods.
Did some more testing, found a new surprising result. My laptop can run 8 chunks max without lagging to much. But, when I set render distance to 8 or below, the lower spawn rates occur. When I set it to 9 or higher, my game lags pretty bad but the spawn rates are normal.
Let me know if I need to test some things.
It would be so simple to fix this. A recompile of the very small launcher app and the inclusion of a Java runtime that's AS native. Please Mojang