I think, that's intended, since it would take some time for you to switch between weapons/items before you can use them.
In fact a duplicate, but I guess another aspect of it... and not to mention a lot easier to re-create =)
So it's intendet that you can close a door, so you are standing right inside of it and jumping up, until you're standing on top of it?
It's a problem, because you can stand on top of the lower half of the door. (Not sure, if this is fixable, but for sure NOT intended)
I already know that! But what I want to say, there should be the possibility to change the non opaque to opaque when creating that model.
Really, I did know that already, which is the cause, I was posting this.
The feature was made, so texture artists have more possibilities. And I just want this feature to use it's full potential.
It basically cuts down lots of possibilities and opens ways for misuse.
And don't get me wrong, but by changing the model of the workbench, no computer will melt down. But you could count with massive lags, if you would change the model of dirt or stone. (around 2 fps, yeah, I checked it, and I must say, it COULD BE WORSE)
And the reason, I am saying, it's a lack of feature is because even if the model system is awesome, you can't choose, if it's opaque or not. (Which is pretty annoying when creating texture packs anyway! presenting the half opaque glass block) But then it's a bug too, because adding this new feature makes misuse possible and does stuff, which is absolutely not intended by adding this feature.
So PLEASE open this again, or explain me, why this is a bad idea. (And I don't think, it is!)
I don't want to be mean, but I think, this is absolutely no bug, since it could possibly be a workaround to prevent being stuck between dimensions? (I don't know, how to describe it in other words XD)
The game saves when hitting ESC. Maybe there's a problem, when relogging to a world inside of a portal? And maybe it's just annoying, because you would have to go back again.
I don't know, but it seems okay for me. (No bug, if you ask me)