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Assigned

No issues.

Reported

MCPE-118067 Hopper minecart and chest minecart not moving on powered rail Duplicate MC-125803 NoGravity no longers works on items Fixed MC-125082 Random entity type Duplicate MC-125019 Player Heads Duplicate MC-123923 Command Bug Duplicate MC-123920 Unable to summon named entities! Duplicate MC-123919 Skulls drop when they shouldnt Duplicate MC-123917 command bug Works As Intended MC-123916 Player skulls Duplicate MC-123662 Inverted Daylight Detector Invalid MC-123644 Loot table Invalid MC-123642 Execute command. Duplicate MC-119981 Villager trade GUI remains opened after villager dies. Duplicate MC-119806 Skulls bug Duplicate MC-118307 Advancements/Functions Bug Duplicate MC-118277 Firework colors don't work! Duplicate MC-118255 Color codes in functions doesnt work Duplicate MC-118146 I cant ddescribe this bug you will need to take a look at the gif Awaiting Response MC-118144 Horse Awaiting Response MC-117971 Function radius minimum doesn't work in -X direction Awaiting Response

Comments

Example: I'm at Y=4 and run the command:"/fill ~-8 ~-8 ~-8 ~8 ~8 ~8 air replace stone". Currently the command fails, and no block change. What it should do is replace all the blocks from Y=0 to Y=12, and leave all the negative Y values intacted.

That I figured, but the command should still replace all the blocks that are inside of the world and are matched to ~-8 ~-8 ~-8 ~8 ~8 ~8, not just fail the entire command.

Excuse me what? How is it invalid?

ahhh, it works for me now too. Thanks for your help.

But does an item appear in the chest?

Actually it still doesn't work. Here:

[media]

[media][media][media]

It doesn't only happen if function is triggered by advancement, I made it loop by gamerule and the items would still appear to be ghosted.

I added another attachement(Function) which is simplified for you! Now test it out and you will realize tht this is a bug and not a code mistake!

Also: If you do /gamerule gameLoopFunction function:bombCraft and dont have the advancement in folder, thing work fine. As soon as you just put the advancement in advancement folder and do /reload the code stops working, even though everything that advancement does is that it loops the same function one more time.

Im guessing that bug occurs because my function replaces item in my inventory and that triggers the advancement(advancement triggers when inventory_changed) so they kinda get in infinite loop or something so the game cant handle it.

There is no god damn bug, can someone competent please rewiev this?
The proof that this isnt a bug is that if you delete the advancement and do /gamerule gameLoopFunction function:bombCraft you can cleary see that code is working fine. The problem occurs when using advancement to trigger the function!

Put the vbos in setting off

not a mistake in commands, its a bug

I already did, I tested it multiple times, if i set this function on clock, it works fine, but it doesnt when I use advancement to trigger it. You may want to look at it again.

Can someone explain me the diffrence between UTF-8 and UTF-8 without BOM?

A ok so sorry for invariance