mojira.dev

Matt McNicol

Assigned

No issues.

Reported

No issues.

Comments

Newest release version 1.16.210 (Bedrock on Windows 10), I am having this issue too.  I have built a bunker full of beds, and I can't expand it fast enough to keep up with the villagers.  I can only chop down trees and shear sheep so fast.  I've given up trying to put the beds into any kind of shelter, they're just sitting outside.  I'm starting to think I need to thin the herd myself, if you catch my drift.  I started with an abandoned village; fixed it all up, then seeded it with 4 zombie villagers that I trapped and healed.

You know what it is?  These heathens need to stop breeding in the streets!  I saw 3 couples - THREE - right outside my door, getting all lovey-dovey and heart-y, and BOOM, 3 new little villagers.  If they had some decency and only bred indoors, I think the population might be under better control.

Update 2: double confirmed

Typed in fill command as above, added "replace" argument, game crashed.  DEFINITELY has something to do with loading the list of blocks.

Update: I typed the fill command without "/" (so it would be treated just as if I was typing a message), then when the command was filled out, I added the slash at the beginning.  The command works perfectly, so the issue is NOT actually with the command itself, but with whatever happens as you type the final co-ordinate and are about to type in the block type.

I have the same thing happen to me.

Windows 10, fresh install

Version 1.16.201, fresh install

Using an RTX template, "Medieval RTX"

Type in /fill ~~~ ~~[CRASH]

Also tried using /testforblock ~~[CRASH]

Tried deactivating the "Medieval RTX Resources" resource pack, no change.

This template was created in version 1.14, so I tried another RTX template created in version 1.16, and it still crashed.

Tried in a NON-RTX template, same thing happens.

Issue appears to be linked to using downloaded world templates.  I can create my own worlds, and either stick with the vanilla resource pack or use the RTX resource pack, and I will have no issues whatsoever.  I wonder if the game prefetches the blocks list when the user starts typing the final co-ordinate (the 2ns Z co-ord in fill, and the only Z co-ord in testforblock) and that's where the bug arises.  It doesn't seem to be related to RTX in my experience, as I can use the RTX resource pack in my own world without issues, and non-RTX templates (both new and old) will crash the game.