mojira.dev

Matthew Lazarowitz

Assigned

No issues.

Reported

MCPE-24673 Most ocelots cannot be tamed Cannot Reproduce

Comments

I think this is the issue I'm running into as well. I lost nearly an entire village due to a disappearing villager bug that I think is related to chuck loading and unloading. So I want to confine my villagers to one chunk and have a few different levels. I started with the idea of one level being for beds, one for a farm, one for workstations. I have a 1 wide staircase running up the wall continuously. 
The villagers can wander up and down the stairs fine, but they can't pathfind to their beds or workstations if they are on a different level. They will go directly above or below their target and stare at it through the floor or ceiling. I then tried to get villagers to link to a bed and workstation on the same level but they still wander between levels and get stuck. It's very problematic. The only solution I have left is to make each level self contained with a farmer, a small farm plot, whatever workstation I want, and beds. Access then has to be controlled via iron doors and ladders to confine the villagers to a single level.  

be the same issue I'm seeing. The disappearance/reappearance seems to be based on the chunk boundary. When I'm in an adjacent chunk, I can see dropped blocks, animals sitting, other players, etc. But when I enter the same chunk, entities disappear. In the case of pets and blocks, I can't pick up drops and I can't interact with pets. 
This issue seems to be more pronounced the longer MCPE runs. 
I'm running version 1.2.13 on an nvidia Shield TV acting as a server. I'll join the game from another device (Windows 10, Android, or iOS depending on the situation), and play for a while. 
When this problem comes up, I usually have to outright reboot the shield TV acting as a server. I usually wait until the problem becomes really annoying, but it seems to happen in a day or two of run time.