mojira.dev

Matthias Muehle

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@GoldenHelmet:

I wanted to add to the discussion the following comments:
1. The hoppers in my storage system have been locked. I built three iterations of Prowl8413's multi-item sorter chained into each other around a central chunk . So, despite them pointing into full chests it should not add to lag. I slightly altered his design to have a total of 6 rows of double chests (total of 36 per unit). This means that the system is using a total of 3x 6 (or 7) water elevators in total. Also, the problem with the crashes only occurred once I added the second and third unit.
2. I built one side of Silent's general mob farm when the lags started there too. I only had a very basic storage system (12 chests), who were all locked. Thus, I again would agree with GoldenHelmet suspecting that the flowing water  being the root cause.
3. Another observation (I know subjective) is that the crashes happen almost all the time if I leave the game while being in one of those at-risk areas and load back in. However, if I log off somewhere else, than walk to my house with storage it seems that the crash rate went down quite a bit compared to when I first had the issues around February.
4. To make matters worse/contradicting. I also built the two-container version of Silent's [Ink Farm|https://www.youtube.com/watch?v=YMW3Qrz6hxA&t=1197s.] This one has a lot more bubbles/blocks with bubbles compared to my item elevators. Not a single crash happened when being near that contraption and when re-logging there.
4. I did not follow up since my last comments. I recently started playing on and off and at some point noticed that one of the crashes actually reset the chunks of the Mob farm. The entire build is just gone, and the terrain went back to its original stage. I only had an old backup from a week earlier and checked and the farm was still there. However, there are a guardian farm and a trident farm nearby and they just stayed normal.
5. I know that it is a different bug (along issue 3.) but I also now found a missing chunk in a completely different part of my world. I am not even sure when that one glitched as I was approximately 800 blocks away when the crashes occurred. Also, it loaded in copper ore (visible as border block because of the missing chunk) despite that being chunks, which I had originally explored before C&C Part 1 came out.

Thank you for the Feedback GoldenHelmet. I will see if I can get the world downloaded to my GFs laptop and run some analytics there. I also want to add some more detail hoping to provide more insight so that this can be resolved.

 

  1. I believe that local pending tick corruption is a likely candidate causing this. Would be good to hear feedback from others what types of builds/things were in their corrupted zones . As mentioned it only happened after the storage system was build which uses about 21 bubble elevators and a hell of a lot of redstone components. Additionally, I also saw occasional crashes when flying into the area of my hostile mob farm. I built half of silentwisperer's [Hostile Mob Farm|https://www.youtube.com/watch?v=a5zsgVqyoIw&t=274s.] These crashes happen before the Mob farm is activated or even when in peace mode. Flowing water would then be the only active entity. However, those crashes are way less frequent compared to the crashes by the base/storage area. That was the last project I built and seeing that those crashes kept spreading & getting worse I stopped playing for now.

  2. For me, all of those crashes happen exclusively on the Xbox Series X. I can use my backup Xbox One and play in those chunks just fine and so can my GF when using my Xbox One to join as a second player via local Network. She only ever gets kicked when my console (Host) freezes up. I even used the Xbox One to move my character out of the "corruption" zone and was then able to play normally again on the Xbox Series X. Assuming that it is pending tick build-up/corruption then I still think that this issue happens exclusively on the Xbox Series S/X and Xbox One X (where the issue was originally reported) as the same build (which should cause the same tick build-up) runs smoothly on first generation Xbox One despite having quite a bit less computational power.

  3. Causing special sound seem to accelerate the crashes. Like, when I accidentally logged out while being inside the "corruption" zone I will have a decent chance of getting crashes next time I load into the game. However, those crashes my take 10 minutes or so if I simply idle in a spot or only walk a bit back and forth in either the ground floor of my house or the specific storage room. However, as soon as I either climb a ladder (up/down to storage) or open a door (to leave house) the console freezes right at the moment it starts to play the special sound (ladder / open door).

yes, see my earlier comment from March 4th, 2021.

Happening exclusively on Xbox One Series X for me. Or was as of March. Have not been playing the game since given the frequency of the issue.

 

https://bugs.mojang.com/browse/MCPE-53665?focusedCommentId=936714&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-936714

I wanted to add my experience to this as I am having the same ongoing issue and hope that this may be helpful. I own an Xbox Series X and a first Gen Xbox One.

  1. For me, the game crashes started to occur when getting nearby my house and only started to occur after I added a massive water-elevator based multi-item sorting system into the basement. We are talking about 3 walls of 42 double chests each. Now, I recently built Silentwisperers's new mob farm design (one spawning side instead of two). This is the other location where the game started to crash. The only link I can see is massive amount of flowing (non-source) water. Initially, I thought the redstone in the storage system may be the culprit, but the mob farm has only minuscule amounts of redstone (some dust, torches a lever, and two trident killers). Nothing worth mentioning. Just to re-emphasize, those crashes seem to be really linked to certain areas and do not appear to be random. Also, my industrial area does not seem to have an issue at all, and has way more redstone than the mob farm.

  2. (For me) The problem only seem to happen right when loading into that specific dimension, as in either during starting up and loading  safe at the beginning of a session or coming out of the nether in the middle of gaming. Simply AFK'ing in the initial location of "spawn in" after loading does not seem to help. However, once I loaded in and actually played for some time in the overworld it never crashes. Similar, if I fly into those "danger" zones with my Elytra I have no issues with it crashing. Once I start using Nether transportation I ran into occasional crashes upon hitting those areas.

  3. I noticed that the crashes seem to be described as multiplayer caused. However, I changed my world setting to single player and still see those crashes. They are less frequent but still occur. I also lowered my simulation distance to 4, which seems to have also lowered the frequency, but did not fully fix it.

  4. The problem of the console freezing and then shutting itself off exclusively happens on the Series X. I tried loading up the same save file in the Xbox One after it crashed on me 5x in a row in the same spot with the Series X. The Xbox One loads the world up just fine and I can move around without issues. I used that once to move my character into a different area, saved and closed the game to make the file "usable" again on my Series X.

  5. Last observation are the frequently recorded corruption of save files or parts of the world (for example, my entire industrial area got deleted as the whole area got "reset to its natural stage). I keep frequent back-ups and will not detail this much more.

I can provide a world download and coordinates where the crashes occur if needed for cross checking.