mojira.dev

NicNac

Assigned

No issues.

Reported

MC-279619 Uncrouching after moving at least two blocks away and jumping triggers sculk sensors Confirmed MC-277861 Non standard falling blocks have redundant checks when trying to land Confirmed MC-277860 Sand starts falling when placed on 2 or more snow layers Invalid

Comments

@Dhranios No, the way I understand it, that bug is related to the sand staying in entity form, which was a bug.

My issue is, that the sand in block form starts to fall, even when it is visually touching the top of 8 snow layers.
That behaviour is normally only present for blocks it can actually replace when landing in them. >1 Snow layer cannot be replaced that way.

@Dhranios I know that snow layers aren't a full block, but the boat solves that problem because it makes the Falling block try to land above the snow layers. The falling block doesn't try to land in the snow layers.

The issue is that, when a falling block tries to land, it first checks whether the block below is replaceable. If the block is replaceable it will break as it wouldn't support sand, gravel or most other vanilla falling blocks.
However scaffolding has differtent supporting requirements and could be supported even if the block below is air or a replaceble block.
In those cases it still won't land successfully because the first check was unsuccessful.

@Viradex Not really, because it starts falling even if it is visually touching the top of the snow layers