How to reproduce:
1. Sprint jump next to a sculk sensor
2. While mid-air, start crouching
3. Wait for sculk sensor cooldown and until you stop moving
4. Release crouch button
Observed behavior:
As soon as you release crouch the footstep sound plays and a vibration spawns.
Even if the player stays crouched due to the environment the sound plays.
Expected behavior:
Releasing the crouch button shouldn't create footstep sounds under these circumstances
This was probably introduced with the patch of crouch sprinting
Probably relates to the fix of MC-152728
Linked issues
Attachments
Comments 7
Hi, this report is inaccurate.
Description
Sculk Sensor triggers when uncrouching after having fallen with horizontal velocity.
Affects versions:
24w36a - 1.21.5
How to reproduce:
Sneak
Fall down in any way, with horizontal velocity:
- jump down a block
- jump up a block
- jump in placeStop
Unsneak
Observed behavior:
Player emits a footstep sound (this has been the case before the bug’s existence)
Sculk Sensor gets triggered by the sound
Expected behavior:
Ideally the player doesn’t emit a sound after uncrouching
Non-ideally the player emits a sound, but the Sculk Sensor doesn’t get triggered by it (how it worked before the bug’s emergence)
This might be related to this issue.
Can confirm in 1.21.5. This issue basically invalidates trying to sneak at all and makes looting an Ancient City almost impossible without triggering the Warden.
This issue is unrelated to sprinting and MC-152728, and simply requires moving at least ~2 blocks horizontally and jumping once. Sprinting does make the issue more consistent to reproduce, but it's not required. I've updated the summary to reflect this.