Looking at the network traffic and when the hang occurs, it's always a POST request to `vortex.data.microsoft.com/collect/v1` which returns a 401. At first glance, the request body looks like telemetry/beacon data but it appears that it at least needs a 2xx response to continue loading. If I rewrite the response from this request to return a 200, the game will actually load and get me to the main screen and display a banner that says "failed to load character 3". What's unusual is that the gamer tag is a previous gamer tag and not the account's current gamer tag. My guess is that credentials or account info is in an inconsistent state that Minecraft barfs on. If I try and click on 'Profile' -> '<my gamertag>'s Packs' at the top, the screen gets darker, but nothings happens. At the same time, there are a bunch more `vortex.data.microsoft.com/collect/v1` requests but then the game is just stuck. Looks like I need to be authenticated to get a valid response from this endpoint to make further progress.
I deleted the app and tried installing again. This time the game loads. 'Microsoft Account' dialog pops up and I click 'Sign In For Free'. I then click 'Save to Microsoft Account' and a 'Signing in with your Microsoft Account' dialog starts popping up with another dialog saying there's an update for '1.14.0'? (sorry, didn't make a note of the actual version). and then the game freezes. I force quit the app and tried launching again and it still hangs at the same `vortex.data.microsoft.com/collect/v1` call trying to send (`{"ver":"2.1","name":"Microsoft.XboxLive.T1810924247.SignInToXboxLive" ....`).
I see some appcenter crash report/analytics requests tied to Minecraft but there doesn't appear to be any meaningful information other than it beaconing the app crashed. I see some other strange requests around icloud that I thought might be a sync issue but that's speculative.
I'm hoping this helps. I'm hesitant to attach networking traces out of PII/security concerns but I haven't really inspected the data too closely other than I see there are session, client, and user ids present.
Looking at the network traffic and when the hang occurs, it's always a POST request to `vortex.data.microsoft.com/collect/v1` which returns a 401. At first glance, the request body looks like telemetry/beacon data but it appears that it at least needs a 2xx response to continue loading. If I rewrite the response from this request to return a 200, the game will actually load and get me to the main screen and display a banner that says "failed to load character 3". What's unusual is that the gamer tag is a previous gamer tag and not the account's current gamer tag. My guess is that credentials or account info is in an inconsistent state that Minecraft barfs on. If I try and click on 'Profile' -> '<my gamertag>'s Packs' at the top, the screen gets darker, but nothings happens. At the same time, there are a bunch more `vortex.data.microsoft.com/collect/v1` requests but then the game is just stuck. Looks like I need to be authenticated to get a valid response from this endpoint to make further progress.
I deleted the app and tried installing again. This time the game loads. 'Microsoft Account' dialog pops up and I click 'Sign In For Free'. I then click 'Save to Microsoft Account' and a 'Signing in with your Microsoft Account' dialog starts popping up with another dialog saying there's an update for '1.14.0'? (sorry, didn't make a note of the actual version). and then the game freezes. I force quit the app and tried launching again and it still hangs at the same `vortex.data.microsoft.com/collect/v1` call trying to send (`{"ver":"2.1","name":"Microsoft.XboxLive.T1810924247.SignInToXboxLive" ....`).
I see some appcenter crash report/analytics requests tied to Minecraft but there doesn't appear to be any meaningful information other than it beaconing the app crashed. I see some other strange requests around icloud that I thought might be a sync issue but that's speculative.
I'm hoping this helps. I'm hesitant to attach networking traces out of PII/security concerns but I haven't really inspected the data too closely other than I see there are session, client, and user ids present.
Cheers