It appears to be fixed in beta 1.17.40.23.
Presumably related to the fix to the bug where Light Blocks would force players to spawn at the surface of the Overworld.
@Anthony Cicinelli You can find the proof in the code, but I doubt Mojang or anyone sane would appreciate me putting 10 thousand or so lines of code in this one thread. However, as someone else here has said, the new JigSaw system only uses Sandstone, Wood Planks, and Grass Paths as roads for Villages now, Gravel has been totally removed as a path type
Armour Stands are considered Living mobs by the internal code, as their class extends EntityLiving
I've been in the code for a while and it's actually really easy to fix this. It turns out someone Mojang forgot to add the PathfinderGoal to the Wither's Goal system to make it target players, as seen here:
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityInsentient.class, 0, false, false, EntityWither.predicateTargetNotUndead));
EntityInsentient is the base class for all non Player entities, but the player classes EntityHuman and EntityPlayer do not extend EntityInsentient, so the Wither doesn't attack Players unless angered by them
This is easily fixed by adding this line of code after that line:
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityHuman.class, 0, false, false, EntityWither.predicateTargetNotUndead));
This is actually working as intended; In 1.14 all paths were changed to Grass Paths, Planks, or sandstone. If you look into the code you'll realize that all references to gravel paths as well as the gravel paths themselves are gone
See: https://minecraft.gamepedia.com/Java_Edition_removed_features#Gravel_roads
Can confirm. On the current stable 1.8.1 and the 1.9.0.3 beta when it's snowing the snow layers won't form nor increase existing snow layers thickness.
Cloud renderingr bug also exist in 1.4.1 (Nintendo Switch)
Still doesn't work on 1.4.1 on Switch.
Have the same issue after updating to 1.4.1 in my Switch.
The listed items where only available for a limmited time. If you aren't logged in with the account you "purchased" them with you won't be able to find them.
I'm talking about spending coins, not purchasing them.
It seems to be fixed in 0.15.1 alpha build 1
This bug is still existing in the 0.15.0 release. It should have been fixed before it was pushed out.
I can not reproduce your described behaviour. Could you provide some screenshots?
It's working like intended. The pistons only behave that way on pc and console because of quasi connectivity, which on itself is a bug.
It's supposed to work this way. The original Jeb door works using quasi connectivity, which is a bug on itself.
Pretty interesting behaviour..
Feature request should not be reported as bugs!
I believe it's supposed to work this way.
The bug is also fixed as of the 1.17.32 hotfix.