Expected Behavior:
Damage from snowballs should be negligible or uniform across the dragon’s body.
Observed Behavior:
Damage dealt is significantly higher (roughly 4x) when hitting a specific spot on the dragon's neck with a snowball or projectile.
This is real bro
True bro
My gameplay ruined
Yeah
Steps to Reproduce:
1. Open Minecraft (not signed in).
2. Change a setting (e.g., lower FOV or change controls).
3. Close and restart Minecraft.
4. Notice the settings have reset to default.
Expected Result:
Settings should stay saved even if the player is not signed into an account.
Observed Result:
All settings go back to default after restart.
But "Enabling 'In-game Player Names' fixed the visibility issue, but the name tags still get consumed even when the name isn't visible. This can cause players to lose name tags without knowing why.”
No
Steps to Reproduce:
Open an anvil and rename a name tag (e.g., "Test").
Equip the renamed name tag and use it on a mob (tested on chicken and zombie).
The name tag disappears, but the mob does not get named.
Observed Results:
The name tag is consumed, but the mob remains unnamed.
Happens in both old and new worlds.
The issue persists even after restarting the game.
Expected Results:
The mob should receive the name, and the name should appear above it.
Additional Info:
World Type: Local world.
Tested Different Names? Yes, I tried multiple names, and the issue still happens.
Platform: Samsung Tab A7 lite running Android 14.
Minecraft Version: 1.21.71.
Thanks for the fix, I was able to get it working using the Intel version of Minecraft 1.16.1. However, is there a way to implement the GLFW solution natively on Apple Silicon? (I am currently running Minecraft natively through MultiMC using this: https://github.com/yusefnapora/m1-multimc-hack; was wondering if making a fix compatible with that would be feasible so Apple Silicon Mac users don't have to lose performance to get rid of the inventory delay)
Update: If you use the MultiMC setup I linked earlier to run Minecraft with Apple Silicon, you can go to https://www.glfw.org/download.html and download the macOS precompiled binaries. Then, follow these steps:
Navigate to glfw-3.3.6.bin.MACOS/lib-arm64 (3.3.6 was the most recent version when I set this up)
Rename libglfw.3.dylib to libglfw.dylib and copy the file
Navigate to m1-multimc-hack/lwjglnatives (from the MultiMC Apple Silicon setup)
Paste and replace libglfw.dylib
I couldn't get this to work with downloading the latest GLFW through brew and making MultiMC use the computer installation of GLFW, but I may have done it wrong. Either way, there is a solution for Apple Silicon users.
Did you tried :
Settings > Video > In-game Player Names (On) ?