mojira.dev

No Name1

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They ignore friendly fire because shulkers don't use melee attacks! .

Cannot even reproduce this.

Anyway, shulkers are not blocks.

Cause this command is not proper. Use this instead:

/summon Villager ~ ~1 ~ {Offers:{}}

Then try to punch that floating bobber! .

Found many of these. Confirmed.

2. Moving 16 chunks away, then moving back.

It's your render distance, turn it to 2 chunks then turn it back.

It IS FIXED! Do you guys even view snapshot changelogs? Supposed you didn't, cause you all say that "Can't Reproduce", view that changelog, here: http://minecraft.gamepedia.com/15w50a#Fixes .

Ok, I'll do it! Thanks! .

Ok, so where can I post my new commands? They are inportant (one of them is painting spawner).

@FVbico I just want people to try my latest one command (what I just posted), they (EVEN YOU!!!) don't know the side effects of the command I just posted.

It should be:

/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {SpawnData:{id:"FallingSand",TileEntityData:{ExitPortal:{x:1300,y:196,z:1292}},Block:end_gateway,Data:0,Time:1,DropItem:0},SpawnCount:1,RequiredPlayerRange:32767,MinSpawnDelay:20,MaxSpawnDelay:20,Delay:20,MaxNearbyEntities:1}

.
That should fix it.

Confirmed for 15w49b.

Inspect data of Enderman before doing anything:

/entitydata @e[type=Enderman] {}

You should see that problem.

Confirmed for 15w49b.

Shotcut:

/testfor @e {Dimension:-1}

OR (logic gate (NOT))

/testfor @e {Dimension:1}

That should fix it.