Cannot even reproduce this.
Anyway, shulkers are not blocks.
Confirmed.
Sill can confirmed.
Cause this command is not proper. Use this instead:
/summon Villager ~ ~1 ~ {Offers:{}}
Then try to punch that floating bobber! .
Found many of these. Confirmed.
100% invalid.
2. Moving 16 chunks away, then moving back.
It's your render distance, turn it to 2 chunks then turn it back.
It IS FIXED! Do you guys even view snapshot changelogs? Supposed you didn't, cause you all say that "Can't Reproduce", view that changelog, here: http://minecraft.gamepedia.com/15w50a#Fixes .
Ok, I'll do it! Thanks! .
Anyone? .
Ok, so where can I post my new commands? They are inportant (one of them is painting spawner).
@FVbico I just want people to try my latest one command (what I just posted), they (EVEN YOU!!!) don't know the side effects of the command I just posted.
It should be:
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {SpawnData:{id:"FallingSand",TileEntityData:{ExitPortal:{x:1300,y:196,z:1292}},Block:end_gateway,Data:0,Time:1,DropItem:0},SpawnCount:1,RequiredPlayerRange:32767,MinSpawnDelay:20,MaxSpawnDelay:20,Delay:20,MaxNearbyEntities:1}
.
That should fix it.
Confirmed for 15w49b.
Inspect data of Enderman before doing anything:
/entitydata @e[type=Enderman] {}
You should see that problem.
Confirmed for 15w49b.
Shotcut:
/testfor @e {Dimension:-1}
OR (logic gate (NOT))
/testfor @e {Dimension:1}
That should fix it.
They ignore friendly fire because shulkers don't use melee attacks! .