The pack outputs the block id at the players location
in this example I was usingworld.sendMessage(world.getDimension("overworld").getBlock(p.location).typeId);
to output the type id
Observed Result:
Water continues to flow outwards after being set to air.
Expected Result:
Water stops spreading after being removed.
Steps to Reproduce:
Place a water source block
Use scripting api to get the type id of a flowing section of the placed water
Observed Result:
Type id is “minecraft:water”
Expected Results:
Type id should be “minecraft:flowing_water”
nvm, resubmitting on bedrock tracking page
The water is only being set to air along the sides of the claim
I've run into similar issues with pulseaudio before - unfortunately, disabling pulseaudio doesn't seem to help here.
I'm having the same experience, but with an odd twist - 13w38a worked fine for me when it first released, but since I installed 13w38c (I missed the 13w38b release) the application hangs at the Mojang splash screen on all three versions (13w38a/b/c). So far the 13w39* versions also hang at the splash screen. I have also tried running the launcher with the --workDir option to set a clean working dir with no improvement.
00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
java version "1.7.0_15"
Java(TM) SE Runtime Environment (build 1.7.0_15-b03)
Java HotSpot(TM) 64-Bit Server VM (build 23.7-b01, mixed mode)
OS: Ubuntu 10.10 with the i915 driver set.
any update on this? It also seems for me that Global RTX Resource packs don’t apply correctly on servers.