In the scripting API I tried outputting the type id of a flowing water block but it still output “minecraft:water” instead of “minecraft:flowing_water”. This causes issues when trying to make a land claiming where you want to stop water from flowing into peoples claims. Another solution to this would be providing a liquidFlowBeforeEvent
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Steps to Reproduce:
Place a water source block
Use scripting api to get the type id of a flowing section of the placed water
Observed Result:
Type id is “minecraft:water”
Expected Results:
Type id should be “minecraft:flowing_water”
in this example I was usingworld.sendMessage(world.getDimension("overworld").getBlock(p.location).typeId);
to output the type id
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: see the 1.21.70 changelog.
water and lava no longer will turn into flowing_water or flowing_lava when neighbor updates happen. water and lava now will respond to queued ticks without needing to change into another block
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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