mojira.dev
MCPE-201812

flowing_water type id is not used

In the scripting API I tried outputting the type id of a flowing water block but it still output “minecraft:water” instead of “minecraft:flowing_water”. This causes issues when trying to make a land claiming where you want to stop water from flowing into peoples claims. Another solution to this would be providing a liquidFlowBeforeEvent

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Observed Results:
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nvm, resubmitting on bedrock tracking page

Steps to Reproduce:

  1. Place a water source block

  2. Use scripting api to get the type id of a flowing section of the placed water

Observed Result:

Type id is “minecraft:water”

Expected Results:

Type id should be “minecraft:flowing_water”

in this example I was using
world.sendMessage(world.getDimension("overworld").getBlock(p.location).typeId);
to output the type id

Please attach the add-on needed to reproduce the issue.

[media]

The pack outputs the block id at the players location

Thank you for your report!
However, this issue is Working as Intended.

The report you have submitted is working as intended: see the 1.21.70 changelog.

  • water and lava no longer will turn into flowing_water or flowing_lava when neighbor updates happen. water and lava now will respond to queued ticks without needing to change into another block

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

Full Version HistorySnapshot Version HistoryFeature Requests and Suggestions

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Noah Davis

(Unassigned)

Unconfirmed

Windows

1.21.71 Hotfix

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