mojira.dev

NotUnintelligent

Assigned

No issues.

Reported

MC-297172 Bossbar sprites using MCMETA do not behave as expected Awaiting Response

Comments

This also causes a LOT of z-fighting issues.

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I just noticed this today trying to use the “item/handheld“ model for an item in a resourcepack. All of them are upside down.

Funny thing is that the mace has this issue as well and it uses a different model, that being “handheld_mace“.

All “rods“ have the same issue as well while using “handheld_rod“.

Really anything with the base of “handheld“ has this issue.

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Now that Im looking at these… So are the pickaxes…
The other tools are as well but they cant be mirrored so they dont have as much of an issue.

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Here is a pack with all bossbars set with a different type of border scaling each.

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