How long has this been a thing? I don’t like it. It should be touching the block in my opinion.
Note that when I found this, I had paintings on signs to make the kind of secret entrance effect, and when I went into f5, I could see behind the paintings, into the room there. Not just behind the painting. Because there was no wall behind it. Just to elevate the issue more. Basically could cheat with f5 fov switching to see which paintings in a hallway or building are secret entrances, or see rooms you can’t even reach, behind paintings.
Remove features from v1.13 (minecraft: underwater_cayon & minecraft: underwater_cave) to add features from v1.17... It must be an error :S. Erasing variety in the oceans to add variety in the caves is very irregular. The underwater ravine with magma blocks were a challenge for boat navigation, and the underwater caves were good access underground at sea.
I think I found another related problem. I was going to create another report, but maybe it can be incorporated into this one (if not, tell me). As you can see, trees spawn on bushes as if the bush were soil, causing it not to touch the true ground. Image with 3 different trees. In 21w03a.
[media]Same issue. Samsung Galaxy S7, Android 8.0.
xd ^
also i think "baths" are a good name for those things
"working as intended"?? How is villagers, cats and probably more being trapped in the villages trapdoor decoration thing intended? Mobs not being able to jump over trap doors definitely isn't intended. It ruined my village by trapping them so I had to destroy the trap door decoration thing.
I don't have the computer power to have a recording software running as I recreate this, I can't record it, but I think it's unfair that the staff won't even consider bugs because of this. Thank you Arisa, at least. I was on normal difficulty I think. But when I just tried to do in a singleplayer world again, the zombies weren't turning, probably not in water long enough before going onto land. But as I said before, they were in the river for a few seconds in my other singleplayer world, followed me out of the river onto the land, then turned into drowned.
I assumed limiting the "strider_warm_blocks" tag to only lava was a bug. For example, the boats work in water and ice... And that the "Strider" circulate through lava and magma blocks (or other hot blocks)... it seemed logical to me. Sorry and thanks also ^^U.
They shake (feel cold) and they walk slowly. I expected them to walk fast, just like in lava ^^U
It also happens to me with the campfire extinguished... can you verify it? :S
The fact that this report was made 3 months ago, and still has not been fixed, or even someone assigned to try to fix/develop on it, is just sad. Way to go mojang.
I did my report on the bug hoping that I'd be able to get it fixed quickly, then play on our Realms world again and get the Jungle saplings I needed.
Also note that this affects 1.14.4 too, not just 1.14.
My report here: https://bugs.mojang.com/browse/MC-159949
@anton
No. I have been playing on a Realms world I share with a friend, and Jungle trees are either dropping 1 or no saplings. Every other tree is fine, but Jungle trees have an insanely bad drop. And it's not fair. This needs to be fixed.
My report here: https://bugs.mojang.com/browse/MC-159949
Can confirm for 1.14-release.
Sorry! I went back to delete my comment ^^ U. I was in "gamemode adventure", not "gamemode survival". Thanks for the quick response, and again, sorry. It works perfectly 😉.
Confirmed in 1.14 release. The bug continues happening
The solution was another but the player can prevent not falling now. I suppose it is solved 😉. Thanks for asking 😃
Confirmed SNAPSHOT 19w03a
I think it makes sense now, it's fun to bounce / slide the fireworks up to your target, nail it to the ground by shooting it at your feet and also exploit it against entities 🙂. 3 functions. In my list of options (A,B,C)... I like it (D now, hehe)
Henry:What the?! What if I'm a 32-bit system? Virtual machine?