Mine’s using iPhone 17 Pro (A19 Pro, 256GB), iOS 27, game version 26.50, not affected, probably because I do not use it often. May investigate it further on my other hardware.
This time it is 16+8 result. Still not fixed yet. And it’s still on server side.
To those who want deep inspection, like me, it shows the first 18 results and then the next 6 results, or first 24 results and when the user scrolls down to load more, it shows the next 18 + 6 or 24 results, whichever you want to say to me, but due to the server-side bug or miscommunication, unless addressed, it shows the first 18 results, but at the same time the first 6 results, and when scrolled down, another of first 18 results and first 6 results “loaded”.
I almost wanted to blame “unscheduled” Marketplace featured material updates but since 1.21.62 still has properly seen rating screen unlike 1.21.70+ where the individual rating bars are broken, I now see it as a server-side issue. And don’t say it’s the host side because I have already said above.
I ran myself on 1.21.62 (the outdated version) on my desktop (PC), 1.21.70 and 1.21.71 on iOS (the iPhone 15 to be precise) and confirmed that this might be affected on the server side, where it will not read what page it will load, and it will always load the first page.
I've also encountered the similar issue on my Windows PC, and the good part is I found the culprit being the resource pack's UI JSON files (most specifically ui_common.json and ui_common_classic.json) files. They need to be updated just to support such versions of the game and to prevent such crash.
When I break some block on "panglikesheep18"'s server, "panglikesheep18"'s iPad game crashes.
i change my summoning point not tough the plates
1.8.7 will be fix this bug too hard, 1.8.7 can make this bug suck
Look at 2015-04-17_07.24.06.png file!
NO! Wolves don't move then it had underdrop bug
When wolves move, it cannot underdrop!
Minecraft PE was happend minecart lost in 0.9.5 to 0.10.4 😞
Minecraft PE was happend minecart lost in 0.9.5 to 0.10.4 😞
But anyway, yea! I’ve jinxed it! After adjusting the Vibrant Visuals brightness to above 100% and setting it back to non-Vibrant graphics, the glitch on the skin (usually seen in the main menu, pause menu and skin manager menu) happens. Same applies to even below 100%. Some items in the inventory rendering issues also can be easily reproduced, and so can shelf mushroom. They can be worked around with the reset button resetting to 100% in Vibrant Visuals brightness. But for OreUI interfaces not showing, that’s a rarity. By the way I am using the same hardware as I have said, iPhone 17 Pro. Just after archiving and reinstalling it.
For some items' rendering issues in the inventory, it can be reproduced when setting Vibrant Visuals brightness to not 100%, and by re-opening the app.