Usually (in order of probable cause) when a player joins, or a player traverses quickly with an elytra or uses a nether portal the game kicks me the host with “exited due to corruption try restarting the world or going back to an old save” and upon returning usually some chunks are reset or generated differently as if they are loaded for the first time. In short, player does something resource intensive, world crashes, return to reverted chunks
This has been addressed adequately, thank you for looking into it, the crashes went from 2-6 a session to once a week or less. P.s Beetroot still makes the block place sound instead of the planting sound 🙂
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