My point is that that most of the time when a sound in Minecraft is played it is played for players at certain coordinates in a dimension. The /playsound command does not do this. It plays a sound for players at a location but irrespective of dimension.
I think that playing a sound in the nether and having it heard in all dimensions unless you filter the players it is played to makes much less sense than playing a sound in the nether and having it heard in the nether.
My bug report was a (badly communicated) way of asking whether this behavior was intentional or not.
My point is that that most of the time when a sound in Minecraft is played it is played for players at certain coordinates in a dimension. The /playsound command does not do this. It plays a sound for players at a location but irrespective of dimension.
I think that playing a sound in the nether and having it heard in all dimensions unless you filter the players it is played to makes much less sense than playing a sound in the nether and having it heard in the nether.
My bug report was a (badly communicated) way of asking whether this behavior was intentional or not.