After a little bit of toying around, I've concluded it's not completely world specific.
The creative world I mentioned above does suffer from the incorrect rotation/positioning. It occurred after loading into the world yesterday. The positioning of the HUD and hands were correct, however, the rotation point was to my left as noted above. This is different form the realms world I play on routinely where the HUD and hands are always incorrectly positioned.
I also attempted to launch the game in different ways. If using Oculus Home, the positioning is incorrect. If I use the shortcut minecraft://mode/?OpenXR=true the issue still persists.
There is also incorrect culling on the right eye/side. This is probably due to the incorrect positioning of the player within the area of the world being rendered, though, and not an separate issue. I can see the squares disappearing in my right eye as I turn left.
After a little bit of toying around, I've concluded it's not completely world specific.
The creative world I mentioned above does suffer from the incorrect rotation/positioning. It occurred after loading into the world yesterday. The positioning of the HUD and hands were correct, however, the rotation point was to my left as noted above. This is different form the realms world I play on routinely where the HUD and hands are always incorrectly positioned.
I also attempted to launch the game in different ways. If using Oculus Home, the positioning is incorrect. If I use the shortcut minecraft://mode/?OpenXR=true the issue still persists.
There is also incorrect culling on the right eye/side. This is probably due to the incorrect positioning of the player within the area of the world being rendered, though, and not an separate issue. I can see the squares disappearing in my right eye as I turn left.