mojira.dev

Patrick Dinklage

Assigned

No issues.

Reported

WEB-2198 Profile API request rate suddenly limited even for unique requests Fixed MC-149200 Crash: "Watching Server" - java.lang.Error Duplicate MC-140532 No hostile mobs spawning naturally anymore Duplicate MC-140360 Waiting for chunk... forever Duplicate MC-139200 Server crashes ticking hoppers Duplicate MC-70100 Crash Report Duplicate MC-70099 Crash Report (java.lang.StrictMath.atan2) Duplicate MC-70098 Crash Report Duplicate MC-70096 Crash Report (com.google.common.collect.AbstractMapBasedMultimap subclass)) Duplicate MC-65884 The original Fence recipe does not work anymore Works As Intended

Comments

Despite what it says under "Affected Version(s)", it's already fixed inΒ 20w21a.

1.14 was very fine for my server, CPU usage stayed below 60% even with 10 players on, with next to no lag except for funny chunk loading.

Now in 1.14.1 Pre-Release 1, chunk loading is fine, but the server is clogging the entire CPU again and we're experiencing pretty bad entity and block lag with the same number of players. I'll watch the server when it's idle again.

OK, thanks for that hint!
The server was probably busy generating all loads of chunks because we were in a new world with 10 people roaming around. Not sure if it should take 60 seconds to tick though - increasing the tick time won't exactly "improve the experience"... however, there is nothing suspicious in the logs except for the occasional "server is behind" messages.

Anyway, the crash log should definitely mention exactly what you said, that would help.

Just tried pre3 with 4 players and that was fine. Went into spectator and flew around.
As mentioned, sometimes it takes a bit (talking seconds) for chunks to appear, especially when many entities are clogging the area (farms), but that's really how it has been before this issue and may be a client-side issue of some sort. Anyway, the problem of chunks never appearing was not reproducible for me anymore today and yesterday.

I can confirm that when casually playing, chunk loading now (pre-release 2 and 3) seems like before this issue was reported. πŸ™‚

Sometimes it takes a while for one or the other chunk to appear, but it's a minor thing that may be related to connectivity or whatnot. Glad this has been allegedly fixed!

How can there be anything more important than this at this point for whoever is responsible for backend development? Is there even anybody responsible for it?

This bug has been reported over three months ago, received more than 100 votes and almost 100 comments in that short time, it has been confirmed (or at least acknowledged) by Dinnerbone and it renders every snapshot absolutely useless because the game is unplayable in multiplayer (and also in singleplayer due to MC-118106, which I believe is related).

Mojang, get your priorities right and communicate. Are Mojang devs even using this issue tracker to see what the hell is going on? Is there any way to get their attention here so they realize that this is a serious problem (e.g., for the mods)?

I can't confirm any render distance related magic here, just tried setting one higher than the server's view distance and nothing changes. The combination of 10 server / 15 client does neither. Usually, I'm about 10 chunks higher than the server it appears. Seems completely unrelated to me.

@Thomas Hine I am running a snapshot server, both playing and testing new features at the same time. This is in Mojang's interest. Testing new features, however, isn't possible if not even the basics are working. So it's also in Mojang's very best interest to fix these game breaking things first before adding more and more new things. That just doesn't make any sense.

All the new features are worthless if they never even load up... fix your damn game breaking bugs first, Mojang!

Whatever it was, it's fixed in 18w49a, monsters are spawning just fine again.

I really don't get how this is marked as resolved? Just realized that.
Iron Golems, Snow Golems, Illusioners and Vexes still do not appear in the stats. This issue is not resolved as of 18w48b.

Aye, I can confirm the 18w48b server using a full CPU albeit no players being online. May have to do with this too.

I do see kill stats for Withers (and yes, I do mean Withers as opposed to Wither skeletons) as of 18w48b.

But add Vexes to the list of mobs without kill statistic.
I don't get how this isn't automated in Minecraft's internals?

@CJ Burkey
I got a feeling this is faulty networking code, maybe a deadlock where client and server are waiting for each other acknowledging something and it never happens, caused by a race condition possibly. Only a guess.

Cause it sporadically worked for me today - no problems whatsoever. Then I log on a few hours later and no chunks are loading again. Doesn't feel like a hardware related issue.

@CJ Burkey
Server has 2x Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz. That's hardly the limiting factor here, especially since this issue never occured before the 1.14 snapshots.

My notebook (client / singleplayer with) runs on an Intel Core i7-5500U @ 2.40 GHz, never experienced any performance problems with Minecraft.

"Significally slower" is a huge understatement for my case.
I downright can't play Minecraft, neither multiplayer nor singleplayer.

Whenever I enter "the world", I look at nothingness. I only ever see the sky, nothing happens no matter how long I wait (tbh, I didn't bother waiting more than 5 actual minutes).

I can open my inventory, but I never see anything of the world. Eventually, Zombies are going to eat me, and when I respawn I'm back staring at nothing. F3 is saying "waiting for chunk", but it's waiting forever.

This also occurs when I just go into singleplayer and create a new world with no settings changed whatsoever. So it has nothing to do with the world, but seems to be a strictly technical issue.

To add even more info, this even happens in Singleplayer.
When I just create a new world with all settings left to default, once I'm in the game it's as described: waiting for chunks, not seeing anything.

18w48b was released virtually while I was reporting this.
Server updated, restarted, issue remains, can't play.