mojira.dev

Paul Cole

Assigned

No issues.

Reported

MC-173330 inability to dye netherite armor Invalid MC-173228 Villagers can't find indoor workstations easily and climb on top Duplicate MC-173226 cats scare phantoms but should also jump and try to catch them Invalid MC-173225 phantoms should roam wild in teh nether update Invalid MC-173224 horses suffocate when going into nether portal Duplicate MC-173223 beekeeper villager needed Invalid MC-173221 iron golems path into water but do not exit or die Cannot Reproduce MC-155945 1.14.3 villagers wearing armor glitch Duplicate MC-113630 villagers are idiots - make them smarter less glitchy Invalid MC-113627 villagers stuck on carpet flipping doors Duplicate

Comments

Still exists 1.16.1  golems stuck in water . image attached

[media]

Maybe not drown but rust.. .same mechanic.. 
iron golems are smart enough to go after only enemies. they should be programmed spmart enough not to want to stay in water if they chase an enemy into it. and should be smart enough not to  go into water and GET STUCK there.. 

general wandering pathign should not  have them want to spawn in water or walk into  it without bait. 

but the bug is they get into water and GET STUCK there..  especially if its deeper than 1 block .. 
weather they die there or not is only logical  but not neccisarily intended in game. .
but they definitley should not get stuck in a pond..  inside a village tehy are to patrol 

if they  want to make it better ( mojang) then  it shoudl make some sense.. and perhaps tehy patrol the unlit areas.. 
(i digress but its really lame of minecraft to only use light as a method to spawnproof an area ( eys i kwno theres lower slabs)  but there should be a way to dust a block with glowstone to make it unspawnable so your village doesnt light up like a beacon at night..  ruining the effect of makign a spooky castle thats safe to live in .. )   

but lets jsut focus onthis golem bug of them getting stuck in water. 

 

still seems true.  golems can spawn in moving water and  do get pushed by the water but make no attempts to leave the water toa void rusting or dying..  often they can be attracked to the water to kill  a drowned but then when the mobs are dead tehy do not try to leave and return to town.. 
 perhaps golems should patrol town edges and spots in town where light levels are low...  perhaps planting a rose where the light elvels are low and needs a torch 🙂  since you dont seem to want to make a light level helmet or tool for us redstoners to be able to see that function in the game to light things up better. 

 

still exists  all villagers seem to want to climb on to the edges of their workstations rather than stand beside them .  and in  farmers this is annoying as the workstation has a range in which they farm so you want the station in the middle where the water is.. and  they climb on then jump down and trample crops. .

 

OH i would do that as well if your feedback wasnt closed. 
and in my opinion  not beign able to use dyes on any armor other than leather IS A BUG

especially since world of color update

why dont you see it that way .. seriously  this is not an invalid complaint. 

 

elder gaurdians should not be so fast to re tag you with mining fatigue..  you should be able to mine two blocks between doses.. 

 

a harder difficulty mode  could be fun ... insanely hard.. 

 

this happens usually when the server host has custom commands  setup .. and it trying to configure them it seems to me..   my host gives this problem  but the same world on my local lan server does not.. 

 

this graphical glitch is not mojangs fault. 
its got to do with yoru zoom settings and font choices on  your browser ( probably chrome)
that will happen with any web page..   just zoom  (ctrl mousewheel) to fix

 

also ender pears being thrown often kill em as a player.. 'hit the ground to hard' due to velocity of ender pearl .
should be a safe landing.. if a block under you or ender pearl is lost but spawns a slab under you if it hits the side of a wall ?