mojira.dev

Pierce Corcoran

Assigned

No issues.

Reported

MC-101003 If look ray doesn't intersect any block's collision box or pass through an un-collidable block, Minecraft.objectMouseOver is null Duplicate

Comments

It's interesting to me that the behavior is reversed for some slots (e.g. crafting output, chests) but not for others (e.g. crafting input, armor).

I'm curious what the reasoning behind this "inconsistency" is so I can bring my mods more in line with vanilla behavior. It seems there's a pattern of inputs being forward and outputs being reversed, but blocks like chests somewhat buck that trend, unless you consider all the content slots to be "output" slots.