on Minecraft 1.20.4
When more than 10K chunks are loaded, the autosave (every 5 min) maxes out nvme's for a couple of seconds and hangs ticks with the can't keep up warning (including vehicles rubber banding during the save)
Seems to be the combination of pulse audio and jackd is giving issues for LWJGL3,
since this won't give issues on default installs, this can be closed.
Probably caused by the new LWJGL version
on Minecraft 1.20.4
When more than 10K chunks are loaded, the autosave (every 5 min) maxes out nvme's for a couple of seconds and hangs ticks with the can't keep up warning (including vehicles rubber banding during the save)