mojira.dev

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Assigned

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Reported

MCPE-194597 MC movie live lets log in and walk around but as soon as i want to do quests(any) it kicks me out of the server. Invalid MCPE-115052 Empty inventory/Player level reset & items missing from barrel Duplicate MC-123848 Item frames (and items within) when removed from a ceiling, drop atop, not under, the block Confirmed MC-108745 Observers don't detect the on/off of a button/preasure plate when next to a dropper/dispenser Duplicate MC-94476 Killing Rabbits with Looting does not give more raw rabbit Fixed MC-6583 Blocks resetting Duplicate

Comments

Hello,

Thought to give you a bit update.

First, i went to someone’s house who has gaming laptop and i got the cape, so it seems sorting the problem. But…

Second: last Sunday, 06th Apt and also 07th the live was still on, stating that its on for 6more days.

Great, i went just to roam around again on my Switch lite. Thought that i give a go trying to get in quest parts, no problem when it kicks out. But i got in those all three quest server!!! Not a single issue from my game! It for sure was to do with my part but the event part, or was something changed or sorted in between Saturday and Sunday? It also said that it still carries on for another 6days but after update ending 72 now is gone.

Due to similar problem i had this time i didnt get the December/winter update creaking cape, which is disappointing.

I hope that there will not be same issues next time any live event will be on.

Rant over! :)

Thanks for reply!

I understand if your tablet is not working but i have nintendo switch/ lite which should be for games/ minecraft. I dnt play other games and have plenty space on sd card, anything else is already deleted so why still not able to work?

It starts the movie platform, says that it needs 70,5 to download the stuff, i can get on server, walk around, collected things i can but as soon as i press the “do you want to do the quest”/mine etc. it starts loading, connecting to server and waits a little then kicks me out. It does not matter what time a day, thought first that it might be busy but tried at night, early morning etc no difference.

Hi,

Have tried any possible ways, even different internet speeds, if it kicks out then no delay helps. I have not managed to get into any quests on the maps or going to that person where you can log into portal. No chance to do them. I would like to get the cape but seems there are so many problems now.

The same situation was in December with update live, i didnt manage to get in at all. But all was fine 15th birthday event. What happened in between may2024 and december3024?

I have this issue a lot - if you use a lead on the bee and walk a bit in one direction (usually until the lead breaks) the bee will start moving again/go back into the hive.

Also experiencing this issue on PS4. I levelled up my villagers to level 5 before moving them into my trading hall (one at a time, making sure each villager was linked to the workstation directly in front of them before leaving). My trading hall is chunk aligned with each villager 2/3 blocks in from the chunk boarders and at least 200 blocks away from any other villager tech (beds, workstations, villages etc). I logged off for a while and when logging back on I had:

  • 2 level 5 masons that were now a level 5 librarian and a level 0 Mason.

  • Level 5 Fisherman with string and cod trade now had completely different trades (coal and salmon I think).

  • Level 5 librarian now level 0 cleric

I also found that when cycling through trades the villagers would almost become stuck and wouldn't refresh or would stay as e.g. farmer even though the composter had been removed and re-logging doesn't fix the issue.

This is in a completely new world (started this month) and it's becoming increasing frustrating to spend so much time gathering resources and levelling up villagers only for them to become something completely different for no reason.

This is the game working as intended. Villagers increase their prices when you trade a lot of the same item and reduce the price back to normal after couple of in-game days. It's usually best to have a few of the same type of villagers, so you can max out the trade of one villager and trade with another one the next day.

I wonder if a hopper placed up top would take the teleported item.

I should test backwards.

Sounds fair enough? Probably relevant to whatever update added ceiling frames, too.

I can confirm these bugs.

However, in particular, I have, for example, a Bane of Arthropods book, which displays as "Bane of ArthropodsIII". This suggests that someone erased a space by accident, in a string somewhere in the code. Easy fix.

It simply does not work at all. Can confirm. Worked in 17w50a.

Can confirm this happens over sea for me as well; RX 480.

Did some extra testing: This happens through at least three blocks.

Edit: Nvm, since observers can't be powered it is BUD powered.

it appears that observers can not be powered themselves, as the redstone below the observer on the left is not powered by the button above it. The only power to the redstone comes from the observer.

Unlike MC-11193 this bug is not affected by location, this happens anywhere you build it..

Add Observers can't detect the on/off of a button/pressure plate only when the observer is directly powering a dispenser/dropper. If the observer is connected to the dispenser/dropper by redstone it will detect the on/off and cycle twice. See MC-108745 for how to reproduce.

I tested this again in 16w14a using the snowcrash gold farm. It can be downloaded from https://www.youtube.com/watch?v=Nss_ix6yZqg

The lag is still there not much different from the last test I did after Searge's fix.

This time I added trap doors from the middle ring to the platform in the middle to see what changing pathing finding does, and the amount of lag reduced. And lag seems to be the lowest when memory usage is low and increases as the memory usage goes up. So I changed the memory from 8 Gb to 3 Gb and that seemed to smooth the variations in lag. I also knocked the bottom out of the gold farm and put lava below to get rid of items.

Since more paths to the player reduced the lag, it would seem the lag is being caused by mob collision or a longer path search radius to the player.

The extra paths dropped the lag by quite a bit.. Will add a image of the trapdoors.

So I tested this in 16w07b using the snocrash gold farm, which did better than 16w07a.

One part of it was fixed, in that pathfinding and restone ticks are no longer directly linked to each other. But the pathfinding of a large number of mobs still causes lag, but no where near as bad as before. And redstone ticks still backlog, causing the game to fastfoward for a bit to catch up.

To test this yourself download the mob farm from https://www.youtube.com/watch?v=Nss_ix6yZqg

Fy down to the repeater clock at the bottom and put a lever under the block with the redstone torch on the side to disable it. Fly back up to the trapdoor where you collect the xp and set your game mode to survival. Throw a snowball at a pigman and they will start pathfinding to you slowing the game down but not affecting fps. The lag will quickly clear when you change yourself to creative.

Next build a fast clock nearby, I used 4 torch burnout clock. With the clock running change to survival and agro the pigmen again. The game and the redstone clock will lag, But the lag is about the same as the test without the clock. Switch to creative mode and watch the game fast forward through a backlog of ticks caused by the redstone clock.

This test was done in Single player on my desktop. Window 10, (2) 2.8Ghz 6core Opteron 8439SE, 32Gb mem, Radeon HD 5870, Java 9ea(102)

It does skip ticks at the end, just not during the path finding.