mojira.dev

Purple_Penguini

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I can confirm that this issue is still occurring in Bedrock version 1.20.81

I transferred an old Xbox 360/One edition world to the Bedrock edition and upon opening the world in the Xbox Bedrock edition the movement speed was significantly increased and the FOV was zoomed way out very similarly to how it looks when a potion of swiftness is applied to your character.  The FOV goes back to normal temporarily if you turn off the “FOV Can Be Altered By Gameplay” option in the video tab of the settings menu, but then goes back to being distorted from the bug if you turn it back on.

I have encountered this issue recently while trying to sync one of my oldest Minecraft worlds to the latest Bedrock edition from the Xbox One edition.  The world is originally an Xbox 360 save file, which I’ve transferred to the Xbox One edition, and then tried to sync it to the Bedrock xbox edition where it crashes the game upon starting the “Sync Old Worlds” process.  It crashes every time soon after I press the sync button. The “World Conversion” progress bar starts, the game stutters, and then quickly crashes back to the Xbox One home menu. Even after reuploading the world to the Xbox One edition as a different save file it still crashes in the same way during the sync process. (Bedrock version is v1.20.81) The other three worlds I have synced to the latest Bedrock edition from the 360 have not had the same issue.

1.    Open Bedrock edition on the xbox one
2.    Click Play
3.    Click “Sync Old Worlds”
4.    Choose world from “Old Worlds” list (in my case, originally transferred from the 360)
5.    Game crashes soon after “World Conversion” progress bar starts, or sometimes even beforehand

 

17/May/24 EDIT: I went back to my original 360 world and after a combination of resetting the Nether and the End, walking around the map reloading chunks, and closing/blocking off the nether portal entirely, and then finally reuploading and retransferring the world back to the Xbox One I managed to fix the issue and it was able to sync with the Bedrock edition. I hope this helps!