mojira.dev

PvPqnda

Assigned

No issues.

Reported

MC-278618 Crossbows loaded with something other than an arrow still fires an arrow Duplicate MC-261319 Gamemode Switcher icons duplicate upon toggling fullscreen Duplicate MC-260454 Decorated pots are translated off-center when displayed on head Fixed MC-259877 Text displays with no text still render a small background Works As Intended MC-259830 /damage isn't compatible with /execute store result Invalid MC-259823 Inconsistencies with Text Display opacity Confirmed MC-259448 Trim item model overlays conflict with base textures Duplicate MC-259395 The "/stopsound" command doesn't remove subtitles Works As Intended MC-258402 Armor Stand arms aren't aligned correctly with some poses Community Consensus MC-253534 Gamerule "reducedDebugInfo" doesn't affect chat entity selector hover text Invalid MC-252476 TNT doesn't damage players Invalid MC-238932 Micro biome in 21w41a Duplicate MC-230433 Scoreboard objective "minecraft.used:minecraft.name_tag" doesn't function Duplicate MC-227502 Spectating positioning is offset with marker armor stands Duplicate MC-225892 The hook of a cast fishing rod does not match the item texture Community Consensus MC-225890 Potion effects don't affect player FOVs when the player is spectating an entity Confirmed MC-151165 Sprint By Pressing Sneak Twice Duplicate MC-140998 Advancement Not Working Duplicate

Comments

ah, yes. didn't find that ^

The suspicious sand generates underneath the temple in a new sand-filled room.

While inside a desert temple, run this and go into spectator mode to identify the replaced blocks underground:

/fill ~15 ~15 ~15 ~-15 ~-15 ~-15 conduit[waterlogged=false] replace suspicious_sand

 

this is definitely intended

Should I add this as feedback on the feedback site, or has this already been accounted for in that regard?

This is not a bug, things just aren't being ordered correctly. 

I was experiencing this too, but the other way around. My custom material was being overridden by the highest index value (amethyst) but only because I didn't have things ordered correctly and I was neglecting the "blocks.json" atlas.

I recommend following Misode's guide, it allowed me to discover something I was missing.
https://misode.github.io/guides/custom-armor-trims/?version=1.19.3#adding-a-custom-trim-material

Can confirm in 1.19.3.

Just stumbled upon this bug myself. Made me very confused as to why my functions weren't working properly for a couple days before I realized this command simply just wasn't working. But I've found for the time being, an easy fix is instead of running /data remove entity @s CustomName, use /data modify entity @s CustomName set value ''

My mistake, I was completely unknowledgeable to this peaceful difficulty feature.

Can confirm is a bug in 1.18.