mojira.dev

QuazChick

Assigned

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Reported

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MCPE-232754 Golden Boots have the "minecraft:transformable_items" tag Awaiting Response MCPE-232715 Custom redstone consumers do not conduct redstone Unconfirmed MCPE-231979 Custom blocks face backwards in third person Fixed MCPE-229843 Quick moving custom blocks displays a version of the block with backface culling enabled Confirmed MCPE-229715 Spear item tag is inconsistent with other tool/weapon tags Fixed MCPE-225919 Dithering is applied to the emissive part of the Firefly Bush and Eyeblossom when the player's camera is near the block Confirmed MCPE-225746 Adding a custom component with the "onPlayerInteract" event hook to specific block permutations enables block interaction for all permutations Unconfirmed MCPE-223452 Script "faceLocation" event properties are calculated incorrectly Awaiting Response MCPE-219143 The block "permutations" array is not taken into account when determining destruction particles from material instances Fixed MCPE-216825 The "faceLocation" property of custom component player interact events is not relative to the block Awaiting Response

Comments

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This pack adds a redstone conductor which does not actually conduct redstone since the redstone consumer component is also active.

There are blocks that should have the fast placement disabled, including trapdoors which would be tedious to place if they had it due to the player being able to interact with them, so being able to enable/disable it as a parameter in the block placer component would be great

Interesting, maybe it would be better if propagates power defaulted to the value of redstone conductor or if the wire cutting, comparator stuff were separate parameters in redstone conductivity

Shading and opacity is now fixed but back faces are still being culled when they shouldn’t be.

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This was resolved in 1.19.70

The pack imports and applies to the world fine for me (1.20.51 stable/1.20.60.23 preview)

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Preview 1.20.10.20 has added support for Molang expressions

I think this is intended

I think the colours are like this on Java too. When glow ink sacs get added in 1.17 you will be able to use them to make signs bright again.