mojira.dev

QuazChick

Assigned

No issues.

Reported

View all
MCPE-238086 Geometry and material instances must be defined together in the block "permutations" array in format version 1.26.20 Unconfirmed MCPE-238017 Client-side placement is incorrectly enabled for blocks that apply custom components using the "permutations" array Plausible MCPE-237893 Sulfur spring structure templates do not use the "minecraft" namespace Unconfirmed MCPE-232754 Golden Boots have the "minecraft:transformable_items" tag Awaiting Response MCPE-232715 Custom redstone consumers do not conduct redstone Unconfirmed MCPE-231979 Custom blocks face backwards in third person Fixed MCPE-229843 Quick moving custom blocks displays a version of the block with backface culling enabled Fixed MCPE-229715 Spear item tag is inconsistent with other tool/weapon tags Fixed MCPE-225919 Dithering is applied to the emissive part of the Firefly Bush and Eyeblossom when the player's camera is near the block Confirmed MCPE-225746 Adding a custom component with the "onPlayerInteract" event hook to specific block permutations enables block interaction for all permutations Unconfirmed

Comments

In most places, spear refers to tridents. For spear enchantments you need to use the melee_spear slot.

[media]
[media: image-20260221-183255.png]

This pack adds a redstone conductor which does not actually conduct redstone since the redstone consumer component is also active.

There are blocks that should have the fast placement disabled, including trapdoors which would be tedious to place if they had it due to the player being able to interact with them, so being able to enable/disable it as a parameter in the block placer component would be great

Interesting, maybe it would be better if propagates power defaulted to the value of redstone conductor or if the wire cutting, comparator stuff were separate parameters in redstone conductivity

Shading and opacity is now fixed but back faces are still being culled when they shouldn’t be.

[media: backface_culling.mp4]
[media]

This was resolved in 1.19.70

The pack imports and applies to the world fine for me (1.20.51 stable/1.20.60.23 preview)

[media]
[media]

Preview 1.20.10.20 has added support for Molang expressions

I think this is intended

I think the colours are like this on Java too. When glow ink sacs get added in 1.17 you will be able to use them to make signs bright again.