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RaidKiller24

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The same applies to Johnny vindicators or any mob that is set to attack armor stands.

Examples:

/damage @e[type=iron_golem, limit=1] 1 generic by @e[type=villager, limit=1, name="villager_1"]

/damage @e[type=iron_golem, c=1] 1 entity_attack entity @e[type=villager, c=1, name="villager_1"]

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Classification: Supernatural

I could already tell that in Bedrock Edition, if a Zoglin is spawned with an "invalid code", these would've never attacked anything, despite their hostility. That's another story, though.

Using a "behavior pack" for this bypasses this situation. The affiliated behavior pack that was supposed to bypass this situation is named "Breedable Mobs Add-On".

And that's why Zoglins are more of the "forbidden mob" or "secret mob" instead of a real "mob".

Zoglins are also hostile to other undead mobs, thus the zoglin should've been classified as "Supernatural", and not "Undead".

 

That means supernatural mobs attack "all mobs" regardless of type.

What if this was changed so that zoglins also attack creepers?