mojira.dev

Raphael Bertoche

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Comments

I was about to create an issue but then I found this report that is quite similar to one I'd write. Since the issue looks quite dead I'll add here a few lines here, further describing the issue and why I think it's a bug on the skel's behavior, or at least it behaves as one:

  1. It incapacitates the skeleton making it harmless: Before the advent of the shield, skeletons were one of the most dangerous mobs from overworld. This a remarkable exception where the skeleton is rendered disabled and mostly suicide;

  2. It is somewhat clear that the way the skeleton behaves underwater was not meant for the current way things work underwater, that is, to undead mob tendency to sink and to the ineffectiveness of arrows due to water drag; and that it became this way due to change in the environment that had no effect to the way it behaves.

  3. It gives the impression the skeleton is completely unaware of the context he's in, removing some of the immersion and making the mob seem dumb.

  4. It's a reoccurring behavior: swimming or sailing next to a skeleton on the ground tends to lure the skeleton into the water. If it's deep enough, usually the mobs sinks down, even though it can, it rarely does swim up to get you in range, and it keeps shooting until it kills itself;

  5. Lastly, a lot of people find this strange behavior, as you can see by the number of issues related to skeletons new tendency to sink: MC-131067, MC-131067... where are the others? =P there are more, I opened so many issues I can't find them

Currently they are able to swim, though people say otherwise; When they swim they keep up their height somewhat; But they stop doing so when the player is not close enough or when he is right above them.

Instead of shooting arrows that will never reach the target, they could swim next to the player and then shoot. But even when standing still, preferably they should only shoot when the player comes into actual range, that is, underwater range.

I've sent a bunch of screenshots to enable people to see what's being described a bit better without need to trying to reproduce. But if you try, you will not fail to get it. Though the youtube video linked by the OP shows it in quite detail

Also, it is not clear to me if it's intended behavior that the skeletons shoots arrows underwater, as I've seen references saying it is supposed to use melee attacks. One of them is here MCPE-39888. Can someone clarify that too?

This happens as well with horses that come from nether portal.

Shoud I create an issue?

I think it already exists and is closed:

https://bugs.mojang.com/browse/MC-13734?focusedCommentId=449442&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-449442

I'm commenting here as well since MC-13734 is already resolved

This has just happened to me, except there was no minecart and it was a donkey. I'm still mourning I guess and I feel so childish.

It suffocated to the obsidian of the portal.

It looks to me that this issue with the portal is more likely when the portal is not above ground level, instead it has one block height below ground, so that you can walk into it without jumping.

Edit: This may be another instance of the same bug that causes MC-92729 and MC-9568, since those issues have been reopened.

I should have opened a issue, didn't I?