good, the game does not fail to fail, but for example: I put an anvil, or a sand to fall to 14 blocks tall, when it falls on the ground, it quickly tends to give as if it was ticks teleporters, and then it comes back to normal
no, the blocks are really black when you are rendering a part of the map after that nothing these black parts disappear
good, the game does not fail to fail, but for example: I put an anvil, or a sand to fall to 14 blocks tall, when it falls on the ground, it quickly tends to give as if it was ticks teleporters, and then it comes back to normal