Thanks pine1needle, I didn't see this slider.
Suggestion: Move this slider next to the other "distance" sliders.
Thank you Timur for the explanation and the discussion.
Please consider at the very least a command to allow an extension of random tick distance for those who know their computers and servers can handle it.
It would be nice to have a slightly larger active coverage at least for when one is in a base. The current radius of 128 for crop/tree growth and such is just a bit small if you're not centered to the overall area.
Even a max slider or command to 256 would be a great deal more.
Consider a server that has a few players on in one area, opposed to one or two... the effect of their combined radii seems to be similar. In other words, if my server can handle 10 players on but I only have 4 on or just 1 even, then I can bump that distance ("Random Tick Distance" if you like) and getting my crops to grow and trees to grow further out.
I often times just play alone and would like this option for base purposes.
That's my thinking at least.
Thanks again!
If that's the case, then unfortunately the Simulation Distance slider isn't as useful as it's first looked at to be (my fault here). These items are all simulations. Maybe they can clarify the differences for those who try to use it (assuming this difference is indeed valid).
In any case, is there a way to adjust the Random Ticks distance as well, or be able to plot 128 radii locations to continue basic mechanics functions? That seems to be a logical adjuster to have (whether that's front end or via commands/config settings/etc.), especially if you have a decent computer to simulate those items.
Thanks David for exploring this issue with us!
It may not function for rendering leaf decay either, but I can't tell as the Simulation Distance slider isn't functioning for the actual ability to decay leaves at any distance other than 8 chunks.
I created a new pre-release 2 default world to be sure, it's definitely not working in any respect to blocks unfortunately. The processes only function once within 8 chunks no matter what the slider is set at.
If I can help test it further somehow, glad to be of assistance.
Can confirm that it does not work for the above in pre-release 2 either for setting the slider higher than 8.
Leaf decay and crop growth also still do not obey the slider when set to less than 8.
Villagers and entities appear to work correctly, so it's still something with block growth.
Also noting I was playing on a default generated pre-release 1 world, nothing special with the terrain. Test was conducted on a grove plateau about 130 blocks in height.
Are we sure this is resolved for both lower and higher values?
I just tried growing sugar cane at 14 chunks away (slider set to 16). It didn't grow, but it started growing after I was within the normal 8 chunk distance. I waited for over 20 minutes in each case. This is for pre-release 1.
I can confirm that leaf decay doesn't work beyond 8 chunks still either, even with the slider set to maximum 32 chunks.
Can we close this ticket please, I'm not sure it's relevant anymore.
I tested it a bit more. I think I understand now.
So whatever Y coordinate I am at it scans ONLY on that Y coordinate. So I could have dripstone caves right beneath my feet, but it ignores that because it's not reaching to the Y I'm at.
Is that how it currently works? If so, that's in a way beneficial, but mostly not...
Height remains the same. If though you mean relative no matter what my height (I think that's what you mean), I was still only maybe a few dozen blocks away from the original reading, not enough to warrant it changing.
A drip stone cave is, maximally, only going to be a difference of, say, 128 blocks (the height of potential, give or take). I would need to then, at minimum, move 128 blocks horizontally AND already be on the threshold of it being too far away, which I believe is several thousand blocks, at least 3,000+. As you can see here, I was not.
I also found a lush caves biome at 150 82 53 but the /locatebiome took me much further away to the coordinates mentioned above.
Apologies:
World Type: "Default"
No addition generation settings
Seed: -1505744969323853643
Coordinates are (209 90 757)
Ticket can be closed.