mojira.dev

Robert Atwill

Assigned

No issues.

Reported

MCPE-187938 Sand block shading is now too light Works As Intended MCPE-186648 Certain chunks below Y=0 fail to generate when converting an Old world to Infinite Unconfirmed MCPE-53086 Character Creator: Player's hand is not visible with very short skins Cannot Reproduce MCPE-51982 Main menu screen background does not have transparent gray overlay anymore Works As Intended MCPE-51980 [Fixed] Opening the GUI while moving does not stop your character Fixed MCPE-51978 Eating one piece of food crashes the game Fixed MCPE-51224 Levers, torches, redstone torches, lanterns and more are now very small Duplicate

Comments

This report is valid. Sand had darker shading in 1.21.50.24 Preview, but no longer does in 1.21.50.25 Preview. That makes it valid to report. You claim darker sand shading is unintentional, but that is an assumption.

I believe it is more likely that Mojang intentionally changed the sand shading to match Java Edition, as they did this with other blocks as well, but since the ambient_occlusion_exponent was not functional, they changed the hardcoded shading values instead. The problem is that some blocks had the ambient_occlusion_exponent field applied to them, so when they made the field functional in 1.21.50.25 Preview, it unintentionally reverted their changes for some blocks.

Ultimately, Mojang should be the one to decide whether this is intentional or not.

Sorry I am not sure what a cube map is, but here is an image of what I am referring to. The left image has the overlay on the background image but the right one does not, which makes the background image look a lot more vibrant.

[media]

I have noticed this issue as well. The game will not hit 60 fps unless deep underground. On land it averages at 40 with frequent drops to the 30s. Playing on Xbox One.