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Roy Shi

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MCPE-80865 Block state of torch in server.js has opposite direction than block data wiki Incomplete MC-111839 Slime's Reach Through Blocks Duplicate

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Hi @GoldenHelmet,

I'm glad to see your reply. Great idea there. I will give it a try when I have the luck to find a zombie spawner in my world.

 

> They will drop all of their equipment with full durablilty when they convert to drowned.

Seems this only applies to weapons and tools, according to this wiki page. https://minecraft.gamepedia.com/Zombie#Drowned

Maybe the wiki page has a mistake.

 

Nevertheless, this is a great idea where I can get enchanted items. Plus the converted drowned has a chance to hold (thus drop) tridents, which is a plus. 🙂 

 

Thank you again for your reply. You have a good day~!

 

Thanks,

Roy

 

 

@Ronald if it helps at all, I think yours is a problem with the (thrown) trident killers. See comments in https://bugs.mojang.com/browse/MCPE-48891 for a little bit more context.

Hi @GoldenHelmet.

I agree with the observation that the issue might be related to thrown weapons (e.g. including arrows shot from a bow?).

I wanted to ask: is there any working automated mob grinder that meets all the following condition:

  • spawn mobs, sometimes wearing equipment, sometimes enchanted

  • player can AFK (i.e. no need to kill the mobs manually)

  • when killed, mobs drop the equipment they were wearing at non-zero rate

My understanding (and please kindly correct me if I'm wrong): I think trident killers are trying to mimic "killed by player". This type of kills will allow exp plus drops of worn equipments and some more loot I think. And these are the only reason I went with trident killers. This type of kill is different from other types like fall damage, or burnt by magna block, which are not considered "killed by player". I'd appreciate to learn if there are other type of killers which allow the above drops.