BTW, when are you guys going to fix this issue?
So my clock is running with fill command, which I found is the fastest clock ever. And I just tested it with another testfor command, and that one did actually work, the comparator did get the signal from the testfor command.
Well, I'm agree with you guys, but what I really meant was that if there is a command which is able to control the arrow that is stuck in the player, which is something like "/kill @e[type=Arrow] (InPlayer=true)". Because my main issue with them arrows is, that if a player who has invisibillity and got arrows stuck in his body, then other players would see him and kill him easly, but I just dont want it happen in my map.
you can't place snow_layer on a beacon, that's not suppose to happen
Well, this is actually a bug, if players get arrows stuck in them but a zombie or a skeleton doesn't. Can't you see what the problem is? You could either make stuck arrows both in mobs and the players, but only one of these types gets stuck arrows is weird, it is also a bug in somehow, believe or not. I see it as a bug, and I know you guys could fix it. Or you are just too lazy to fix it?