This is marked as fixed and yet I just grew a 2x2 spruce whose leaves reached the ground in 16.0. If the issue that was fixed was the leaves reaching the ground and not the inability to break them from inside it needs to be re-opened.
Large flowers can still be 'bred' in survival by using bonemeal on an existing large flower Falko Finster - that they could ever be duplicated without any resource input was definitely a bug.
Having done some testing I found that replacing the grass with sand or clay prevents excess spawning as does having a roof of some sort over the grass.
I have a Taiga/Snow plains base in a pre-0.16 save too and while it's much harder to judge in that base's setup I strongly suspect a similar issue is going on there as well.
Affecting 0.15.9 - I don't know what they teleported into but I tried to bring my 7 cats through my stable and only one made it D:
This is MCPE-14766 - the textures are mis-assigned so that the final growth stage appears as the first again, and the penultimate growth stage appears as the final.
Further to my earlier comment, I've put a massive lightning-proofing shield on my iron farm (looks like PE can get lightning in deserts?), and brought the number of villager pods up to 4, and I still find that nearly every time I visit it one of the pods has spontaneously emptied (usually just vanished but occasionally exploded all around the farm or into the golem collection chamber). I'm nearly at the point of trying ten individual pods.
I've gathered a dozen or so villagers elsewhere in individual cells (way too excited for trading to eventually be released) and they don't seem to be affected but they're also likely less often loaded and unloaded.
My sheep still vanish, with half of the pens starting to empty and the other half not... but it's not consistent which half is affected >_<
Is this a new change or a fix for a bug then? I've saddled and ridden about nine skeleton horses in the past (they appeared pre-tamed) but I can confirm that it's now not possible.
I don't appear to have any setting under graphics that can be set to 'fast', and toggling the settings I do have doesn't fix it. Perhaps it's a platform difference since I'm using Windows 10?
This is a very severe and multi-faceted problem for me in Windows 10, making it near impossible to work with villagers or maintain sheep populations in multiple colours.
I have my villagers in my iron golem farm in two containers - one contains one villager, and judging by the fact that four golems can occupy the platforms simultaneously the other has been bred up to 40+ villagers. I suffered the multi-villager container 'bursting', scattering the villagers in either the outside or inside of the farm, a couple of times, and subsequently built an exceptionally secure pen around the whole site assuming the issue was solely of temporarily permeable walls, but today I found that every occupant of the multi-villager pen had simply disappeared - none were to be found in the pen, the golem collection chamber or the local area (which is in a Desert, so I can see for a long way around). This affects the lowest difficulty 'peaceful' mode, so zombies can't be the problem.
Sheep have been my other main problem - I eventually got fed up of them vanishing and created four layers of four pens in a square and found that half of the pens (the two nearest my base on every layer) are perfectly fine while the other half have very high disappearance rates, despite the fact that all 16 pens have 'outer' pens to catch any sheep that might escape. There has been no mixing of colours (despite shared walls on every layer) and no opaque blocks are present between the ground and ceiling to suffocate the sheep, so I can only conclude that at least in the case of the sheep they are actually disappearing rather than dying. This is in a Jungle ( with only Mesa and Desert nearby) so wolves cannot be to blame.
Cows, pigs, rabbits and chickens have also been affected but they're much easier to cope with simply by occasionally bringing the population back up to a few breeding pairs. My horses are the only animals I keep in individual stables and seem entirely unaffected (alongside the villager kept alone in the golem farm).
In short it seems like in my game both escaping through walls and flat-out disappearance are major issues, exacerbated by high 'pen' occupancy, frequent unloading and loading of the affected chunks and/or nether travel. It also seems like loading the area from underground has triggered the major villager escapes and disappearances though I can't confirm this.
Looks like it's affecting 0.16.0 based on comparison of a 10x10 dark room 24 blocks above my head (no spawns across ~10 checks) versus an identical box 24 blocks to the side of me (2-7 spawns on all but 2 of those checks, switching to peaceful and back to clear old spawns between checks).