mojira.dev

Sam Eaton

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MCPE-62141 Controller deadzone is enormous Incomplete

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They marked my post as a duplicate, but I actually have a different problem:

MCPE-62141

Deadzones on Xbox One are extremely massive, and make the controller not respond until you turn the stick to about 50% lock.

Allow me to elaborate, as there is some confusion in this thread as to what a deadzone is. There are two main types of deadzones:

Regular Deadzones are a percentage of the range of motion of your analog control surface where no motion is registered. This is usually employed to counter stick drift, but makes the game unpleasant if made too high. In my case, Minecraft has massive deadzones.

Axial Deadzones cover the areas of a two-dimensional analog control surface in which all inputs in those areas are normalized to a common angle, usually a cardinal direction. This makes it so if you're pointing your stick around the general angle of a cardinal direction, it will output as exactly that cardinal direction. Minecraft completely lacks these deadzones, and this is the issue that OP posted about. My issue is not the same, though it was marked as a duplicate.

All this can be easily, easily remedied by adding a deadzone slider, a mind numbingly simple software fix.

This is not a hardware issue. All four of my controllers exhibit the same issue in Minecraft, and all four controllers work properly in other games. I've tested my controllers stick drift/deadzones already through the Xbox Accessories app and they are working as intended.

I can say that this issue for me is specific to Xbox One. Running the same version, Minecraft on my phone (iOS) has a much more reasonable deadzone with my Xbox One controller. (Although a deadzone slider would still be nice to have.)

And before someone jumps in with "just change the look sensitivity smh" you need to realize that look sensitivity only affects the maximum rotational velocity of your view, and does not at all alter deadzone.