I am also seeing this issue, exclusively at wall-ceiling and wall-floor edges. It is direction dependent (N-S walls differ from E-W) and it goes away if you turn smooth lighting off (in fact for the first time ever MC looks better with it off)
I attached new pictures to show what I am seeing, along with the f3 screen for direction information. I think there's a sampling issue where the smooth lighting system is looking 1 block too high or too low in either the x or z direction.
I am also seeing this issue, exclusively at wall-ceiling and wall-floor edges. It is direction dependent (N-S walls differ from E-W) and it goes away if you turn smooth lighting off (in fact for the first time ever MC looks better with it off)
I attached new pictures to show what I am seeing, along with the f3 screen for direction information. I think there's a sampling issue where the smooth lighting system is looking 1 block too high or too low in either the x or z direction.
[media]