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Serafim

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Assigned

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Reported

MC-305601 "has_fixed_time" dimension_type parameter doesn't stop daytime tick Invalid MC-258911 Custom sounds from resource pack don't work in custom biome Invalid MC-215231 The sound of the carpet Duplicate MC-199051 /locate froze and non-generating Villages Awaiting Response MC-152643 Hardcore bugs Duplicate

Comments

“However, the remainder of behaviors formerly affected by fixed_time being present will now instead use the has_fixed_time boolean”
What are remainder of behaviors? If it’s not visuals (environment attributes) then it’s technical time with influences spawn. bees and so on. But if time and timelines are still ticking, then the only thing that remsins is tech gameplsy time…

I know this 🙂, Though. But, for example, on paper every dimension is independent. Well, it is not so important, because we’re talking about vanilla version. But then – what is this parameter needed for? It looks like it does nothing.

Thechnical time is still ticking, visual settings are independent and controlled via environment attributes. Timelines are also still ticking. In my opinion there are two possible time instances: tech + visual. What else?

I don’t understand what this parameter does…

I Know ))) But that mistake isn't so critical, mabye

I Hove this issue is not like those you saying, and will be solved in reasonable limits 🙂
When custom sounds don't work in custom biomes it ruins up custom world concept, because sounds = atmosphere... 

If Torch will not shine, i think it will be fixed something like "next-day" ?)

Good Evening!
Don't forget about this issue please, many people just want their custom world to play sounds no matter by the old way or by the new way

I have sucsessed with adding standard minecraft sounds, available in vanilla 1.19.3, to custom biome by adding them to field "ambient_sound". So I heard the sound in game, but that works only with standard sounds for now...

So, Mr. Dhramios, that's really a bug and it should work? 
That's just funny because only a few weeks ago I have figured out hot to make custom biomes with custom sounds, and this method became completely useless 🙂

This bug should be fixed? Or there will be another way to make custom sounds in custom biome?

in 1.19.2 this resourcepack + datapack completely works

I have attached last logs. What  is wrong there with my resourcepack?
It can partly work?

Ding-ding! 

This issue is still living 🙂

Hello! are there any successes?

1.16.2.

The problem has first appeared a long ago. Once, i remember that, "/locate village" was working, but I don't remember the version. 

No, i haven't. I always make a copy of world or launch a new one.  Actually it happened only once, and with a new world as I can remember. 

Other structures are generating well, thanks to nbt explorer. The corresponding /locate funcitons workout in 1 sec. Only villages have this problem.

My world is here. Mabye you will find some problem.  https://drive.google.com/file/d/1PsuIwNeWyGouisQK8OfYzehVZ_we8wUG/view?usp=sharing

Is there any debug utility to look inside the /locate function and find out what makes it frozen?

or mabye i can find some information about how exactly villages mechanism works? Where data is stored? I tryed to create a new world and add the same NBT thing to my world, but it didn't help. 

 I have also used the world optimiser in minecraft game.