Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
"mood_sound":
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
,
"additions_sound":
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }
I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword and all my sounds are played through playsound correctly:
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After testing now, I copied over the crimson forest file to a custom biome, and I couldn't hear the ambient loop either, so it seems those fields just don't work anymore for custom biomes.
Can confirm. EDIT: I'll try again later just to be absolutely sure.
So, Mr. Dhramios, that's really a bug and it should work?
That's just funny because only a few weeks ago I have figured out hot to make custom biomes with custom sounds, and this method became completely useless 🙂
This bug should be fixed? Or there will be another way to make custom sounds in custom biome?
I Hove this issue is not like those you saying, and will be solved in reasonable limits 🙂
When custom sounds don't work in custom biomes it ruins up custom world concept, because sounds = atmosphere...
If Torch will not shine, i think it will be fixed something like "next-day" ?)
The time the bug get fixed is depend on people in Mojang Studios, some bug don't fix for 10 years, just like MC-4.
Thanks for the bug. We've made an undocumented change to this format in 1.19.3-pre3 and decided not to add it to the changelog as this is an experimental format. Unfortunately, your data is wrong. Here is an example of a correct format: https://gist.github.com/boq/08ec7cd9691967d907286b5aa5d6c230
Please note this feature will be in flux as it is an experimental feature.
If I understand that correctly, the format here is correctly defined (referencing sound event, not sound). I also compared it to the vanilla crimson forest biome file, and all that's different is the sound event IDs.
If the format has to be different to list a sound event, how come crimson forest works?
Check the game output log for errors.